mirror of
https://github.com/DerTyp7/fps-citybuild-unity.git
synced 2025-10-30 12:37:08 +01:00
updated building.cs, buildingContruction.cs, buildingBlueprint.cs
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26
Assets/Scripts/Building/House/HouseBlueprint.cs
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26
Assets/Scripts/Building/House/HouseBlueprint.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HouseBlueprint : BuildingBlueprint
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{
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public Material collisionMat;
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public Material blueprintMat;
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private Transform houseCube;
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public override void Init()
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{
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houseCube = gameObject.transform.Find("HouseCube");
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}
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public override void WhileColliding()
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{
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houseCube.GetComponent<MeshRenderer>().material = collisionMat;
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}
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public override void WhileNotColliding()
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{
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houseCube.GetComponent<MeshRenderer>().material = blueprintMat;
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}
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}
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11
Assets/Scripts/Building/House/HouseBlueprint.cs.meta
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11
Assets/Scripts/Building/House/HouseBlueprint.cs.meta
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fileFormatVersion: 2
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guid: 6d49e2868fa536c4fac8ec278501f38b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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18
Assets/Scripts/Building/House/HouseBuildingScript.cs
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18
Assets/Scripts/Building/House/HouseBuildingScript.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HouseBuildingScript : Building
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{
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[SerializeField] private string title = "House";
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[SerializeField] private string description = "A place for people to live in.";
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public override string GetTitle()
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{
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return title;
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}
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public override string GetDescription()
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{
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return description;
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}
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}
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11
Assets/Scripts/Building/House/HouseBuildingScript.cs.meta
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11
Assets/Scripts/Building/House/HouseBuildingScript.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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userData:
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31
Assets/Scripts/Building/House/HouseConstruction.cs
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31
Assets/Scripts/Building/House/HouseConstruction.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class HouseConstruction : BuildingConstruction
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{
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private GameObject gameManager;
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[Header("Needed Resources")]
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[SerializeField] private int neededWood = 10;
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[Header("Having Resources")]
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[SerializeField] private int havingWood = 0;
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public override void Init()
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{
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gameManager = GameObject.Find("GameManager");
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gameManager.GetComponent<EventLog>().CreateEvent("Construction: House");
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}
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public override bool CheckForResources()
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{
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if (havingWood == neededWood)
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{
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gameManager.GetComponent<EventLog>().CreateEvent("Construction: House: finished");
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return true;
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}
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return false;
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}
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}
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11
Assets/Scripts/Building/House/HouseConstruction.cs.meta
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11
Assets/Scripts/Building/House/HouseConstruction.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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serializedVersion: 2
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defaultReferences: []
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icon: {instanceID: 0}
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userData:
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