mirror of
https://github.com/DerTyp7/fps-citybuild-unity.git
synced 2025-10-29 12:22:07 +01:00
Added TerrainGenerator (Hit Terrain y))
This commit is contained in:
@@ -963,6 +963,10 @@ PrefabInstance:
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1118460100164241581, guid: 613866d46c759a848b2a462973745a74, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 36.7
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5179206290616997027, guid: 613866d46c759a848b2a462973745a74, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: House
|
||||
@@ -1208,6 +1212,7 @@ GameObject:
|
||||
- component: {fileID: 1861247504}
|
||||
- component: {fileID: 1861247506}
|
||||
- component: {fileID: 1861247507}
|
||||
- component: {fileID: 1861247508}
|
||||
m_Layer: 0
|
||||
m_Name: GameManager
|
||||
m_TagString: Untagged
|
||||
@@ -1271,6 +1276,18 @@ MonoBehaviour:
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
storageBuildings: []
|
||||
--- !u!114 &1861247508
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1861247503}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 3f1735c997ccb39408dfa8bf3790319f, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1001 &7029954222161724659
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
@@ -1387,5 +1404,9 @@ PrefabInstance:
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 8390537189371922023, guid: 6a86db7765f277243b912c20f451dc47, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
value: -18.4
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: 6a86db7765f277243b912c20f451dc47, type: 3}
|
||||
|
||||
8
Assets/Scripts/NPC.meta
Normal file
8
Assets/Scripts/NPC.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3cbe760ab4339094882e9b35d42a7d39
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
40
Assets/Scripts/NPC/TerrainGenerator.cs
Normal file
40
Assets/Scripts/NPC/TerrainGenerator.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class TerrainGenerator : MonoBehaviour
|
||||
{
|
||||
public (float y, bool isTerrain) GetTerrainHit(float x, float z)
|
||||
{
|
||||
float y = 0;
|
||||
bool isTerrain = false;
|
||||
Vector3 position = new Vector3(x, 50, z);
|
||||
|
||||
|
||||
RaycastHit hit;
|
||||
|
||||
if(Physics.Raycast(position, Vector3.down, out hit, Mathf.Infinity))
|
||||
{
|
||||
if(hit.transform.tag == "Terrain")
|
||||
{
|
||||
Debug.Log("Terrain Hit");
|
||||
y = hit.point.y;
|
||||
Debug.Log(hit.point.y);
|
||||
isTerrain = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
y = hit.point.y;
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Terrain not Hit");
|
||||
}
|
||||
|
||||
|
||||
|
||||
return (y, isTerrain);
|
||||
}
|
||||
}
|
||||
11
Assets/Scripts/NPC/TerrainGenerator.cs.meta
Normal file
11
Assets/Scripts/NPC/TerrainGenerator.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3f1735c997ccb39408dfa8bf3790319f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user