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	Updated Building.cs
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		| @@ -3,17 +3,11 @@ using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
|  | ||||
| public class HouseBuildingScript : Building | ||||
| {    | ||||
|      | ||||
|     [SerializeField] private string title = "House"; | ||||
|     [SerializeField] private string description = "A place for people to live in."; | ||||
| { | ||||
|     private void Start() | ||||
|     { | ||||
|         title = "House"; | ||||
|         description = "A place to live in"; | ||||
|     } | ||||
|  | ||||
|     public override string GetTitle() | ||||
|     { | ||||
|         return title; | ||||
|     } | ||||
|     public override string GetDescription() | ||||
|     { | ||||
|         return description; | ||||
|     } | ||||
| } | ||||
|   | ||||
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