Merge branch 'PlayerController-Rigidbody' into main

This commit is contained in:
DerTyp187
2021-10-01 12:36:04 +02:00
13 changed files with 391 additions and 134 deletions

View File

@@ -3,10 +3,11 @@
--- !u!55 &1
PhysicsManager:
m_ObjectHideFlags: 0
serializedVersion: 11
m_Gravity: {x: 0, y: -9.81, z: 0}
serializedVersion: 13
m_Gravity: {x: 0, y: -12, z: 0}
m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2
m_DefaultMaxDepenetrationVelocity: 10
m_SleepThreshold: 0.005
m_DefaultContactOffset: 0.01
m_DefaultSolverIterations: 6
@@ -22,6 +23,7 @@ PhysicsManager:
m_AutoSyncTransforms: 0
m_ReuseCollisionCallbacks: 1
m_ClothInterCollisionSettingsToggle: 0
m_ClothGravity: {x: 0, y: -9.81, z: 0}
m_ContactPairsMode: 0
m_BroadphaseType: 0
m_WorldBounds:
@@ -31,4 +33,5 @@ PhysicsManager:
m_FrictionType: 0
m_EnableEnhancedDeterminism: 0
m_EnableUnifiedHeightmaps: 1
m_DefaultMaxAngluarSpeed: 7
m_SolverType: 0
m_DefaultMaxAngularSpeed: 7