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https://github.com/DerTyp7/fps-citybuild-unity.git
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basic time system, test terrain, event log
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79
Assets/Scripts/EventLog.cs
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79
Assets/Scripts/EventLog.cs
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@@ -0,0 +1,79 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EventLog : MonoBehaviour
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{
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[Header("Event Log")]
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[SerializeField] private GameObject eventObject;
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[SerializeField] private Transform parentEventObject;
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Vector3 position = new Vector3 (796f, 134f, 0f);
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[SerializeField] GameObject[] events;
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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events = GameObject.FindGameObjectsWithTag("Event");
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if(events.Length < 4)
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{
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switch (events.Length)
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{
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case 0:
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position.y = 134f;
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break;
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case 1:
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position.y = 174f;
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break;
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case 2:
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position.y = 214f;
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break;
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case 3:
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position.y = 254f;
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break;
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}
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//Relocate
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for (int i = 0; i < events.Length; i++)
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{
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switch (events.Length)
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{
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case 1:
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events[0].transform.position = new Vector3(796f, 134f, 0f);
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break;
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case 2:
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events[0].transform.position = new Vector3(796f, 134f, 0f);
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events[1].transform.position = new Vector3(796f, 174f, 0f);
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break;
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case 3:
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events[0].transform.position = new Vector3(796f, 134f, 0f);
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events[1].transform.position = new Vector3(796f, 174f, 0f);
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events[2].transform.position = new Vector3(796f, 214f, 0f);
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break;
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case 4:
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events[0].transform.position = new Vector3(796f, 134f, 0f);
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events[1].transform.position = new Vector3(796f, 174f, 0f);
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events[2].transform.position = new Vector3(796f, 214f, 0f);
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events[3].transform.position = new Vector3(796f, 254f, 0f);
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break;
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}
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}
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}
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}
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public void CreateEvent(string msg)
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{
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Instantiate(eventObject, position, Quaternion.identity, parentEventObject);
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eventObject.GetComponent<EventScript>().ChangeText(msg);
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}
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}
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