basic time system, test terrain, event log

This commit is contained in:
DerTyp187
2021-09-23 17:15:59 +02:00
parent bec6953ffa
commit c62447891f
257 changed files with 13099 additions and 946 deletions

View File

@@ -9,10 +9,12 @@ public class PlayerMovement : MonoBehaviour
//[SerializeField] private Transform playerTransform;
[SerializeField] private float speed = 12f;
[SerializeField] private float airSpeed = 0.6f;
[SerializeField] private float sneakSpeed = 0.4f;
[SerializeField] private float sprintSpeed = 1.8f;
[SerializeField] private float sprintAirSpeed = 1.4f;
[SerializeField] private float gravity = -9.81f;
[SerializeField] private float jumpHeight = 3f;
[SerializeField] private Transform groundCheck;
[SerializeField] private float groundDistance = 0.4f;
@@ -21,12 +23,7 @@ public class PlayerMovement : MonoBehaviour
private Vector3 velocity;
private bool isGrounded;
private bool isSprinting = false;
void Start()
{
}
private bool isSneaking = false;
void Update()
{
@@ -64,9 +61,14 @@ public class PlayerMovement : MonoBehaviour
//SNEAK
if (Input.GetButton("Sneak"))
{
print("Sneak");
move *= sneakSpeed;
isSneaking = true;
//Kommt mit character model und animations
}
else
{
isSneaking = false;
}
isSprinting = false;
}