Merge branch 'PlayerController-Rigidbody' into main

This commit is contained in:
DerTyp187
2021-10-01 21:29:04 +02:00
5 changed files with 31 additions and 36 deletions

View File

@@ -0,0 +1,14 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!134 &13400000
PhysicMaterial:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: NoFriction
dynamicFriction: 0
staticFriction: 0
bounciness: 0
frictionCombine: 0
bounceCombine: 0

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: fa15d3dbf2db3504eab6d81839f8c74b
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 13400000
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -52,6 +52,7 @@ MeshRenderer:
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@@ -89,7 +90,7 @@ BoxCollider:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1795195828905777770}
m_Material: {fileID: 0}
m_Material: {fileID: 13400000, guid: fa15d3dbf2db3504eab6d81839f8c74b, type: 2}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
@@ -148,6 +149,7 @@ MeshRenderer:
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@@ -213,7 +215,6 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 494189295979627311}
- component: {fileID: 8068927831030430839}
- component: {fileID: 7337432708349338768}
m_Layer: 0
m_Name: House
@@ -238,22 +239,6 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!54 &8068927831030430839
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5179206290616997027}
serializedVersion: 2
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 1
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 126
m_CollisionDetection: 0
--- !u!114 &7337432708349338768
MonoBehaviour:
m_ObjectHideFlags: 0
@@ -268,3 +253,4 @@ MonoBehaviour:
m_EditorClassIdentifier:
title: House
description: A place for people to live in.
buildingType: 0

View File

@@ -52,6 +52,7 @@ MeshRenderer:
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@@ -89,7 +90,7 @@ BoxCollider:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1874134898345004315}
m_Material: {fileID: 0}
m_Material: {fileID: 13400000, guid: fa15d3dbf2db3504eab6d81839f8c74b, type: 2}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 2
@@ -147,6 +148,7 @@ MeshRenderer:
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
@@ -199,7 +201,6 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 301781106009560158}
- component: {fileID: 8041566757370854614}
- component: {fileID: 1315160238030080861}
m_Layer: 0
m_Name: HouseConstruction
@@ -224,22 +225,6 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!54 &8041566757370854614
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4975262029746308050}
serializedVersion: 2
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 1
m_IsKinematic: 0
m_Interpolate: 0
m_Constraints: 126
m_CollisionDetection: 0
--- !u!114 &1315160238030080861
MonoBehaviour:
m_ObjectHideFlags: 0

View File

@@ -30,6 +30,8 @@ public class PlayerMovement : MonoBehaviour
Vector3 movement;
private void Start()
{
rb = GetComponent<Rigidbody>();