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		| @@ -121,7 +121,7 @@ public class BuildingBlueprint : MonoBehaviour | ||||
|             isColliding = true; | ||||
|         } | ||||
|          | ||||
|         Debug.Log("Colliding True"); | ||||
|        // Debug.Log("Colliding True"); | ||||
|     } | ||||
|     public void OnTriggerStay(Collider other) | ||||
|     { | ||||
| @@ -129,7 +129,7 @@ public class BuildingBlueprint : MonoBehaviour | ||||
|         { | ||||
|             isColliding = true; | ||||
|         } | ||||
|         Debug.Log("Colliding True"); | ||||
|        // Debug.Log("Colliding True"); | ||||
|     } | ||||
|     public void OnTriggerExit(Collider other) | ||||
|     { | ||||
| @@ -137,6 +137,6 @@ public class BuildingBlueprint : MonoBehaviour | ||||
|         { | ||||
|             isColliding = false; | ||||
|         } | ||||
|         Debug.Log("Colliding False"); | ||||
|        // Debug.Log("Colliding False"); | ||||
|     } | ||||
| } | ||||
|   | ||||
| @@ -5,12 +5,35 @@ using UnityEngine; | ||||
| public class BuildingPlacement : MonoBehaviour | ||||
| { | ||||
|     [SerializeField] private GameObject terrain; | ||||
|     [SerializeField] private GameObject prefab; | ||||
|      | ||||
|     public GameObject prefab; | ||||
|  | ||||
|     public TMPro.TextMeshProUGUI buildingText; | ||||
|  | ||||
|     int i = 0; | ||||
|     Ray ray; | ||||
|  | ||||
|     private void Start() | ||||
|     { | ||||
|         buildingText = GameObject.Find("SelectionText").GetComponent<TMPro.TextMeshProUGUI>(); | ||||
|     } | ||||
|     void Update() | ||||
|     { | ||||
|  | ||||
|         if (Input.GetKeyDown(KeyCode.H)) | ||||
|         { | ||||
|             List<GameObject> registry = GameObject.Find("GameManager").GetComponent<BuildingsRegistry>().GetRegistry(); | ||||
|  | ||||
|             i++; | ||||
|             if(i >= registry.Count) | ||||
|             { | ||||
|                 i = 0; | ||||
|             } | ||||
|  | ||||
|             prefab = registry[i]; | ||||
|             buildingText.text = prefab.name; | ||||
|         } | ||||
|  | ||||
|         // Build Button Handler | ||||
|         if (Input.GetButtonDown("Build")) | ||||
|         { // Wenn man den Button 'B' | ||||
|   | ||||
| @@ -6,5 +6,8 @@ public class BuildingsRegistry : MonoBehaviour | ||||
| { | ||||
|     [SerializeField] private List<GameObject> registered_buildings = new List<GameObject>(); | ||||
|  | ||||
|  | ||||
|     public List<GameObject> GetRegistry() | ||||
|     { | ||||
|         return registered_buildings; | ||||
|     } | ||||
| } | ||||
|   | ||||
							
								
								
									
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								Assets/Buildings/Scripts/UI.meta
									
									
									
									
									
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							| @@ -0,0 +1,8 @@ | ||||
| fileFormatVersion: 2 | ||||
| guid: fd22183ef08d3c148b89da7eb6ac6226 | ||||
| folderAsset: yes | ||||
| DefaultImporter: | ||||
|   externalObjects: {} | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
|   assetBundleVariant:  | ||||
							
								
								
									
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								Assets/Buildings/Scripts/UI/SelectBuilding.cs
									
									
									
									
									
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								Assets/Buildings/Scripts/UI/SelectBuilding.cs
									
									
									
									
									
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							| @@ -0,0 +1,12 @@ | ||||
| using System.Collections; | ||||
| using System.Collections.Generic; | ||||
| using UnityEngine; | ||||
|  | ||||
| public class SelectBuilding : MonoBehaviour | ||||
| { | ||||
|     public GameObject select; | ||||
|     public void Select(GameObject select) | ||||
|     { | ||||
|         GameObject.Find("FirstPerson Player").GetComponent<BuildingPlacement>().prefab = select; | ||||
|     } | ||||
| } | ||||
							
								
								
									
										11
									
								
								Assets/Buildings/Scripts/UI/SelectBuilding.cs.meta
									
									
									
									
									
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								Assets/Buildings/Scripts/UI/SelectBuilding.cs.meta
									
									
									
									
									
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							| @@ -0,0 +1,11 @@ | ||||
| fileFormatVersion: 2 | ||||
| guid: 07315fb4060a66e4b800f322b186d428 | ||||
| MonoImporter: | ||||
|   externalObjects: {} | ||||
|   serializedVersion: 2 | ||||
|   defaultReferences: [] | ||||
|   executionOrder: 0 | ||||
|   icon: {instanceID: 0} | ||||
|   userData:  | ||||
|   assetBundleName:  | ||||
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