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			32 lines
		
	
	
		
			524 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			524 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class EventScript : MonoBehaviour
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{
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    //[SerializeField] private Text text;
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    void Start()
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    {
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        Invoke("Delete", 5f);
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    }
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    // Update is called once per frame
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    void Update()
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    {
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    }
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    public void ChangeText(string msg)
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    {
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        Text t = GetComponentInChildren<Text>();
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        t.text = msg;
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    }
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    void Delete()
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    {
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        Destroy(this.gameObject);
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    }
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}
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