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			40 lines
		
	
	
		
			744 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			744 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TimeSwitchBtn: Interactable
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{
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    public bool dark;
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    public GameObject GameManager;
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    public override string GetDescription()
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    {
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        if (dark)
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        {
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            return "Press [E] to skip to <color=red>night</color>.";
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        }
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        else
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        {
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            return "Press [E] to skip to <color=green>day</color>.";
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        }
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    }
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    public override void Interact()
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    {
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        if (dark)
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        {
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            GameManager.GetComponent<TimeManager>().secondsOfDay = 0;
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        }
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        else
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        {
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            GameManager.GetComponent<TimeManager>().secondsOfDay = 30000;
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        }
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    }
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}
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