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			33 lines
		
	
	
		
			844 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			844 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class HouseBlueprint : BuildingBlueprint
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| {
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|     
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|     public Material collisionMat;
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|     public Material blueprintMat;
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| 
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| 
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|     private Transform houseCube;
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| 
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|     public override void Init()
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|     {
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|         //Haus cube ím Obj -> hier wird es benutzt zum material ändern
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|         houseCube = gameObject.transform.Find("HouseCube");
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|     }
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| 
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|     public override void WhileColliding()
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|     {        
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|         //Wenn es collidet soll der HouseCube IM Object verändert werden!
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|         //Das ist bei jedem Building anders
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|         houseCube.GetComponent<MeshRenderer>().material = collisionMat;
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|     }
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| 
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|     public override void WhileNotColliding()
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|     {
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|         //Das selbe wie bei "WhileColliding"
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|         houseCube.GetComponent<MeshRenderer>().material = blueprintMat;
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|     }
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| }
 | 
