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40 lines
744 B
C#
40 lines
744 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TimeSwitchBtn: Interactable
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{
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public bool dark;
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public GameObject GameManager;
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public override string GetDescription()
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{
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if (dark)
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{
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return "Press [E] to skip to <color=red>night</color>.";
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}
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else
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{
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return "Press [E] to skip to <color=green>day</color>.";
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}
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}
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public override void Interact()
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{
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if (dark)
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{
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GameManager.GetComponent<TimeManager>().secondsOfDay = 0;
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}
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else
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{
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GameManager.GetComponent<TimeManager>().secondsOfDay = 30000;
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}
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}
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}
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