mirror of
				https://github.com/DerTyp7/fps-citybuild-unity.git
				synced 2025-11-04 06:28:59 +01:00 
			
		
		
		
	
		
			
				
	
	
		
			74 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using UnityEngine;
 | 
						|
 | 
						|
 | 
						|
namespace TMPro.Examples
 | 
						|
{
 | 
						|
    public class TMP_TextEventCheck : MonoBehaviour
 | 
						|
    {
 | 
						|
 | 
						|
        public TMP_TextEventHandler TextEventHandler;
 | 
						|
 | 
						|
        private TMP_Text m_TextComponent;
 | 
						|
 | 
						|
        void OnEnable()
 | 
						|
        {
 | 
						|
            if (TextEventHandler != null)
 | 
						|
            {
 | 
						|
                // Get a reference to the text component
 | 
						|
                m_TextComponent = TextEventHandler.GetComponent<TMP_Text>();
 | 
						|
                
 | 
						|
                TextEventHandler.onCharacterSelection.AddListener(OnCharacterSelection);
 | 
						|
                TextEventHandler.onSpriteSelection.AddListener(OnSpriteSelection);
 | 
						|
                TextEventHandler.onWordSelection.AddListener(OnWordSelection);
 | 
						|
                TextEventHandler.onLineSelection.AddListener(OnLineSelection);
 | 
						|
                TextEventHandler.onLinkSelection.AddListener(OnLinkSelection);
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
 | 
						|
        void OnDisable()
 | 
						|
        {
 | 
						|
            if (TextEventHandler != null)
 | 
						|
            {
 | 
						|
                TextEventHandler.onCharacterSelection.RemoveListener(OnCharacterSelection);
 | 
						|
                TextEventHandler.onSpriteSelection.RemoveListener(OnSpriteSelection);
 | 
						|
                TextEventHandler.onWordSelection.RemoveListener(OnWordSelection);
 | 
						|
                TextEventHandler.onLineSelection.RemoveListener(OnLineSelection);
 | 
						|
                TextEventHandler.onLinkSelection.RemoveListener(OnLinkSelection);
 | 
						|
            }
 | 
						|
        }
 | 
						|
 | 
						|
 | 
						|
        void OnCharacterSelection(char c, int index)
 | 
						|
        {
 | 
						|
            Debug.Log("Character [" + c + "] at Index: " + index + " has been selected.");
 | 
						|
        }
 | 
						|
 | 
						|
        void OnSpriteSelection(char c, int index)
 | 
						|
        {
 | 
						|
            Debug.Log("Sprite [" + c + "] at Index: " + index + " has been selected.");
 | 
						|
        }
 | 
						|
 | 
						|
        void OnWordSelection(string word, int firstCharacterIndex, int length)
 | 
						|
        {
 | 
						|
            Debug.Log("Word [" + word + "] with first character index of " + firstCharacterIndex + " and length of " + length + " has been selected.");
 | 
						|
        }
 | 
						|
 | 
						|
        void OnLineSelection(string lineText, int firstCharacterIndex, int length)
 | 
						|
        {
 | 
						|
            Debug.Log("Line [" + lineText + "] with first character index of " + firstCharacterIndex + " and length of " + length + " has been selected.");
 | 
						|
        }
 | 
						|
 | 
						|
        void OnLinkSelection(string linkID, string linkText, int linkIndex)
 | 
						|
        {
 | 
						|
            if (m_TextComponent != null)
 | 
						|
            {
 | 
						|
                TMP_LinkInfo linkInfo = m_TextComponent.textInfo.linkInfo[linkIndex];
 | 
						|
            }
 | 
						|
            
 | 
						|
            Debug.Log("Link Index: " + linkIndex + " with ID [" + linkID + "] and Text \"" + linkText + "\" has been selected.");
 | 
						|
        }
 | 
						|
 | 
						|
    }
 | 
						|
}
 |