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			32 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class MouseLook : MonoBehaviour
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| {   
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|     [SerializeField] private float mouseSensitivityX = 800f;
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|     [SerializeField] private float mouseSensitivityY = 700f;
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|     [SerializeField] private Transform playerBody; //Transform of "First Person Player" Object
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| 
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|     private float xRotation = 0f;
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| 
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|     void Start()
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|     {
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|         Cursor.lockState = CursorLockMode.Locked;//Lock Cursor in the center
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|     }
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| 
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|     void Update()
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|     {
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|         //Input.GetAxis is based on the Unity Input settings (edit -> Project Settings -> Input Manager)
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|         float mouseX = Input.GetAxis("Mouse X") * mouseSensitivityX * Time.deltaTime;
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|         float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivityY * Time.deltaTime;
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| 
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|         xRotation -= mouseY;
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|         xRotation = Mathf.Clamp(xRotation, -90f, 90f); //Kopf darf sich nicht überschlagen
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| 
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| 
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|         transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);//Y Achse rotieren; Quaternion ist für rotation
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|         playerBody.Rotate(Vector3.up * mouseX); //X Achse Rotieren
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|     }
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| }
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