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			27 lines
		
	
	
		
			692 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			27 lines
		
	
	
		
			692 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class BuildingPlacement : MonoBehaviour
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| {
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|     [SerializeField] private GameObject terrain;
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|     [SerializeField] private GameObject prefab;
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| 
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|     Ray ray;
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| 
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|     void Update()
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|     {
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|         // Build Button Handler
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|         if (Input.GetButtonDown("Build"))
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|         { // Wenn man den Button 'B'
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|             ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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|             RaycastHit hitData;
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|             if (terrain.GetComponent<Collider>().Raycast(ray, out hitData, Mathf.Infinity))
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|             {
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|                 Instantiate(prefab, hitData.point, Quaternion.identity);
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| 
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|             }
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|         }
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|     }
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| }
 | 
