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			45 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class NPCController : MonoBehaviour
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| {
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| 
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|     PathMap Map;
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|     private GameObject[,] ball;
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|     public List<PathNode> path;
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|     private int rows;
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|     [SerializeField] Vector3 startPoint;
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|     [SerializeField] Vector3 endPoint;
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| 
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|     // Start is called before the first frame update
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|     void Start()
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|     {
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|         startPoint = new Vector3(0,0,0);
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|         endPoint = new Vector3(100,0,100);
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|         rows = 45;
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|         Map = new PathMap(new Vector3(0, 0, 0), rows, rows, 100);
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|         Debug.Log("yeet");
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|         Map.setupMapWithNextLayer();
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|         //Looking through the low res search
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|         //path = Map.QueryNodes(startPoint,endPoint);
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|         if (path != null) {
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|             for (int i = 0; i < path.Count - 1; i++) {
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|                 int x = path[i].index.x;
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|                 int y = path[i].index.y;
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|                 Debug.Log(path[i].index);
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|                 Debug.Log(path[i].Position);
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|                 GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Cube);
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|                 sphere.transform.position = Map.map[x, y].Position;
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|             }
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|         }
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|         
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|     }
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| 
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|     // Update is called once per frame
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|     void Update()
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|     {
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|         
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|     }
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| }
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