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			10 lines
		
	
	
		
			295 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			295 B
		
	
	
	
		
			C#
		
	
	
	
	
	
using UnityEngine;
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[System.Serializable]
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[CreateAssetMenu(fileName = "Lighting Preset", menuName = "Scriptables/Lighting Preset", order = 1)]
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public class LightingPreset : ScriptableObject
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{
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    public Gradient AmbientColor;
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    public Gradient DirectionalColor;
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    public Gradient FogColor;
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} |