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			120 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			120 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PathMap : MonoBehaviour
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{
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    private Vector3 position;
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    private PathNode[,] map;
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    private GameObject[,] ball;
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    private int rows = 40;
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    private int cols = 40;
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    private float spacing = 1f;
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    private float height = 0;
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    private PathNode[] uncheckedNodes;
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    private List<PathNode> openList;
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    private List<PathNode> closedList;
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    private List<PathNode> nextList;
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    void Start()
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    {
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        map = new PathNode[40, 40];
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        ball = new GameObject[rows, cols];
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        openList = new List<PathNode>();
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        closedList = new List<PathNode>();
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        nextList = new List<PathNode>();
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        for (int r = 0; r < rows; r++)
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        {
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            for (int c = 0; c < cols; c++)
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            {
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                PathNode node = new PathNode(new Vector3(r * spacing, height, c * spacing), 1f);
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                node.index = new Vector2(r,c);
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                map[r, c] = node;
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            }
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        }  
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        for (int r = 0; r < rows; r++)
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        {
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            for (int c = 0; c < cols; c++)
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            {
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                GameObject sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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                sphere.transform.position = map[r,c].Position;
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                ball[r,c] = sphere;
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            }
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        }
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        FindClosestNode(new Vector3(0.7f,2,0.7f));
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    }
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    private void AddAllNeigbors(Vector2 index) {
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        if ((int)index.x - 1 >= 0 && (int) index.y - 1 >= 0 && !openList.Contains(map[(int)index.x - 1, (int)index.y - 1])) {
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            openList.Add(map[(int)index.x - 1, (int)index.y - 1]);
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        }
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        if ((int)index.y - 1 >= 0 && !openList.Contains(map[(int)index.x, (int)index.y - 1]))
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        {
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            openList.Add(map[(int)index.x, (int)index.y - 1]);
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        }
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        if ((int)index.x + 1 <= rows && (int)index.y - 1 >= 0 && !openList.Contains(map[(int)index.x + 1, (int)index.y - 1]))
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        {
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            openList.Add(map[(int)index.x + 1, (int)index.y - 1]);
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        }
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        if ((int)index.x - 1 >= 0 && !openList.Contains(map[(int)index.x - 1, (int)index.y]))
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        {
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            openList.Add(map[(int)index.x - 1, (int)index.y]);
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        }
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        if ((int)index.x + 1 <= rows && (int)index.y - 1 >= 0 && !openList.Contains(map[(int)index.x + 1, (int)index.y]))
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        {
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            openList.Add(map[(int)index.x + 1, (int)index.y]);
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        }
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        if ((int)index.x - 1 >= 0 && (int)index.y + 1 <= cols && !openList.Contains(map[(int)index.x - 1, (int)index.y + 1]))
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        {
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            openList.Add(map[(int)index.x - 1, (int)index.y + 1]);
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        }
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        if ((int)index.y + 1 <= cols && !openList.Contains(map[(int)index.x, (int)index.y + 1]))
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        {
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            openList.Add(map[(int)index.x, (int)index.y + 1]);
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        }
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        if ((int)index.x + 1 <= rows && (int)index.y + 1 <= cols && !openList.Contains(map[(int)index.x + 1, (int)index.y + 1]))
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        {
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            openList.Add(map[(int)index.x + 1, (int)index.y + 1]);
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        }
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    }
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    private PathNode FindClosestNode(Vector3 pos) {
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        if (pos.x > 0 && pos.x < rows * spacing && pos.z > 0 && pos.z < cols * spacing)
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        {
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            Destroy(ball[Mathf.RoundToInt(pos.x / spacing), Mathf.RoundToInt(pos.z / spacing)]);
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            return map[Mathf.RoundToInt(pos.x / 2), Mathf.RoundToInt(pos.z / 2)];
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        }
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        else {
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            return null;
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        }
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    }
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    public void QueryNodes() {
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        PathNode currentNode;
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        for (int r = 0; r < rows; r++)
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        {
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            for (int c = 0; c < cols; c++)
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            {
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                currentNode = map[r,c];
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            }
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        }
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    }
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    // Update is called once per frame
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    void Update()
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    {
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    }
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}
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