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https://github.com/DerTyp7/grow-ai-unity.git
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added freetime etc
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39
Assets/Scripts/Housing/House.cs
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39
Assets/Scripts/Housing/House.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class House : MonoBehaviour
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{
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[Header("House")]
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[SerializeField]
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int space = 1;
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[SerializeField]
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List<Person> persons = new List<Person>();
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[SerializeField]
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City city;
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void Awake()
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{
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city.AddHouse(this);
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}
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public void AddPerson(Person person)
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{
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if (!persons.Contains(person) && persons.Count < space)
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{
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persons.Add(person);
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Debug.Log(person.GetFullName() + " now lives in house");
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}
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}
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public void RemovePerson(Person person)
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{
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if (persons.Contains(person))
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{
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persons.Remove(person);
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Debug.Log(person.GetFullName() + " does not live in house anymore");
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}
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}
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}
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11
Assets/Scripts/Housing/House.cs.meta
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11
Assets/Scripts/Housing/House.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 5efcb4abb6526ca4fbbd130512bbc14d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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