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added freetime etc
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22
Assets/Scripts/Person/PersonMovement.cs
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22
Assets/Scripts/Person/PersonMovement.cs
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@@ -0,0 +1,22 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AI;
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public class PersonMovement : MonoBehaviour
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{
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NavMeshAgent agent;
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private void Awake()
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{
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agent = GetComponent<NavMeshAgent>();
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agent.updateRotation = false;
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agent.updateUpAxis = false;
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//agent.avoidancePriority = Random.Range(1, 100);
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}
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public void SetTarget(Transform target)
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{
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agent.SetDestination(target.position);
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}
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}
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