mirror of
https://github.com/DerTyp7/grow-ai-unity.git
synced 2025-10-30 04:47:10 +01:00
added pathfinding
This commit is contained in:
@@ -1,35 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Area : MonoBehaviour
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{
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[SerializeField] bool accessable = false;
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[SerializeField] GameObject tile;
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List<Tile> tiles = new List<Tile>();
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int height = 16;
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int width = 16;
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void Start()
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{
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GetComponent<SpriteRenderer>().color = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f);
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//GenerateGrid();
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}
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void GenerateGrid()
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{
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for (int x = 0; x < width; x++)
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{
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for (int y = 0; y < height; y++)
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{
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GameObject currentTile= Instantiate(tile);
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currentTile.transform.position = new Vector3(x - width/2, y-height/2, 1);
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//currentTile.transform.SetParent(transform);
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tiles.Add(currentTile.GetComponent<Tile>());
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}
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}
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}
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}
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@@ -5,17 +5,21 @@ using UnityEngine;
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// Written with https://www.youtube.com/watch?v=dulosHPl82A
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public class GridBuildingSystem : MonoBehaviour
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{
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public static GridBuildingSystem instance;
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[SerializeField] List<PlacedObjectTypeSO> placedObjectTypeSOList = new List<PlacedObjectTypeSO>(); // https://youtu.be/dulosHPl82A?t=1192
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PlacedObjectTypeSO placedObjectTypeSO;
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Grid<GridObject> grid;
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public Grid<GridObject> buildingGrid;
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void Awake()
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{
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if (instance == null)
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instance = this;
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int gridWidth = 20;
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int gridHeight = 20;
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float cellSize = 2f;
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float cellSize = 1f;
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grid = new Grid<GridObject>(gridWidth, gridHeight, cellSize, Vector3.zero, (Grid<GridObject> g, int x, int y) => new GridObject(g, x, y));
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buildingGrid = new Grid<GridObject>(gridWidth, gridHeight, cellSize, Vector3.zero, (Grid<GridObject> g, int x, int y) => new GridObject(g, x, y));
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placedObjectTypeSO = placedObjectTypeSOList[0];
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}
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public class GridObject
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@@ -40,17 +44,18 @@ public class GridBuildingSystem : MonoBehaviour
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}
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void Update()
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{
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if (Input.GetMouseButtonDown(0))
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// PLACE
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if (Input.GetKeyDown(KeyCode.B))
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{
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Vector3 mousePosition = new Vector3(Camera.main.ScreenToWorldPoint(Input.mousePosition).x, Camera.main.ScreenToWorldPoint(Input.mousePosition).y);
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grid.GetXY(mousePosition, out int x, out int y);
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buildingGrid.GetXY(mousePosition, out int x, out int y);
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List<Vector2Int> gridPositionList = placedObjectTypeSO.GetGridPositionList(new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down);
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bool canBuild = true;
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foreach (Vector2Int gridPosition in gridPositionList)
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{
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if(!grid.GetGridObject(gridPosition.x, gridPosition.y).CanBuild())
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if(!buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).CanBuild())
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{
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// Cannot build here
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canBuild = false;
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@@ -60,12 +65,12 @@ public class GridBuildingSystem : MonoBehaviour
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if (canBuild)
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{
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PlacedObject placedObject = PlacedObject.Create(grid.GetWorldPosition(x, y), new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down, placedObjectTypeSO);
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PlacedObject placedObject = PlacedObject.Create(buildingGrid.GetWorldPosition(x, y), new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down, placedObjectTypeSO);
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foreach(Vector2Int gridPosition in gridPositionList)
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{
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grid.GetGridObject(gridPosition.x, gridPosition.y).SetPlacedObject(placedObject);
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buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).SetPlacedObject(placedObject);
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}
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}
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@@ -73,9 +78,10 @@ public class GridBuildingSystem : MonoBehaviour
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{
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Debug.Log("Cannot build here!" + " " + mousePosition);
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}
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}else if (Input.GetMouseButtonDown(1))
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}else if (Input.GetKeyDown(KeyCode.N)) // DEMOLISH
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{
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GridObject gridObject = grid.GetGridObject(Camera.main.ScreenToWorldPoint(Input.mousePosition));
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GridObject gridObject = buildingGrid.GetGridObject(Camera.main.ScreenToWorldPoint(Input.mousePosition));
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PlacedObject placedObject = gridObject.GetPlacedObject();
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if (placedObject != null)
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{
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@@ -85,7 +91,7 @@ public class GridBuildingSystem : MonoBehaviour
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foreach (Vector2Int gridPosition in gridPositionList)
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{
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grid.GetGridObject(gridPosition.x, gridPosition.y).ClearPlacedObject();
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buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).ClearPlacedObject();
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}
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}
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@@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Tilemaps;
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public class PlacedObject : MonoBehaviour
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{
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@@ -12,6 +13,16 @@ public class PlacedObject : MonoBehaviour
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placedObject.placedObjectTypeSO = placedObjectTypeSO;
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placedObject.origin = origin;
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placedObject.dir = dir;
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if (placedObjectTypeSO.isWalkable)
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{
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foreach(Vector2Int position in placedObject.GetGridPositionList())
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{
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Pathfinding.Instance.GetNode(position.x, position.y).SetIsWalkable(true);
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}
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}
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return placedObject;
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}
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@@ -26,6 +37,13 @@ public class PlacedObject : MonoBehaviour
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public void DestroySelf()
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{
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if (placedObjectTypeSO.isWalkable)
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{
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foreach (Vector2Int position in GetGridPositionList())
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{
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Pathfinding.Instance.GetNode(position.x, position.y).SetIsWalkable(false);
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}
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}
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Destroy(gameObject);
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}
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}
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@@ -17,7 +17,6 @@ public class PlacedObjectTypeSO : ScriptableObject
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case Dir.Right: return Dir.Down;
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}
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}
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public enum Dir
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{
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Down,
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@@ -31,7 +30,7 @@ public class PlacedObjectTypeSO : ScriptableObject
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//public Transform visual;
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public int width;
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public int height;
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public bool isWalkable = false;
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public int GetRotationAngle(Dir dir)
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{
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@@ -1,39 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AreaManager : MonoBehaviour
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{
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[SerializeField] int areaSize = 16;
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[SerializeField] int width = 8;
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[SerializeField] int height = 8;
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[SerializeField] GameObject area;
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[SerializeField] List<Area> areas;
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private void Start()
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{
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GenerateGrid();
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}
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void GenerateGrid()
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{
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for(int x = 0; x < width; x++)
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{
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for(int y = 0; y < height; y++)
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{
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GameObject currentArea = Instantiate(area);
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currentArea.transform.position = new Vector3(16*x, 16*y, 1);
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areas.Add(currentArea.GetComponent<Area>());
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}
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}
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}
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private void OnDrawGizmos()
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{
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Gizmos.color = Color.blue;
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Gizmos.DrawWireCube(Vector3Int.zero, new Vector3Int(areaSize, areaSize, 1));
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}
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}
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8
Assets/Scripts/Pathfinding.meta
Normal file
8
Assets/Scripts/Pathfinding.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: edeef0219b3e4e2429e80209bef34286
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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49
Assets/Scripts/Pathfinding/PathNode.cs
Normal file
49
Assets/Scripts/Pathfinding/PathNode.cs
Normal file
@@ -0,0 +1,49 @@
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/*
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------------------- Code Monkey -------------------
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Thank you for downloading this package
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I hope you find it useful in your projects
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If you have any questions let me know
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Cheers!
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unitycodemonkey.com
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--------------------------------------------------
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*/
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PathNode {
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private Grid<PathNode> grid;
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public int x;
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public int y;
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public int gCost;
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public int hCost;
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public int fCost;
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public bool isWalkable;
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public PathNode cameFromNode;
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public PathNode(Grid<PathNode> grid, int x, int y) {
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this.grid = grid;
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this.x = x;
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this.y = y;
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isWalkable = false;
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}
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public void CalculateFCost() {
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fCost = gCost + hCost;
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}
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public void SetIsWalkable(bool isWalkable) {
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this.isWalkable = isWalkable;
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}
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public override string ToString() {
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return x + "," + y;
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}
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}
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 5913569e16e68e54584ba0ab5b9ec15a
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guid: 8a762ee25504d4344b891ad21350450f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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161
Assets/Scripts/Pathfinding/Pathfinding.cs
Normal file
161
Assets/Scripts/Pathfinding/Pathfinding.cs
Normal file
@@ -0,0 +1,161 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Pathfinding {
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private const int MOVE_STRAIGHT_COST = 10;
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private const int MOVE_DIAGONAL_COST = 14;
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public static Pathfinding Instance { get; private set; }
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private Grid<PathNode> grid;
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private List<PathNode> openList;
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private List<PathNode> closedList;
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public Pathfinding(int width, int height) {
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Instance = this;
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grid = new Grid<PathNode>(width, height, 1f, Vector3.zero, (Grid<PathNode> g, int x, int y) => new PathNode(g, x, y));
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}
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public Grid<PathNode> GetGrid() {
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return grid;
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}
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public List<Vector3> FindPath(Vector3 startWorldPosition, Vector3 endWorldPosition) {
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grid.GetXY(startWorldPosition, out int startX, out int startY);
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grid.GetXY(endWorldPosition, out int endX, out int endY);
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List<PathNode> path = FindPath(startX, startY, endX, endY);
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if (path == null) {
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return null;
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} else {
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List<Vector3> vectorPath = new List<Vector3>();
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foreach (PathNode pathNode in path) {
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vectorPath.Add(new Vector3(pathNode.x, pathNode.y) * grid.GetCellSize() + Vector3.one * grid.GetCellSize() * .5f);
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}
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return vectorPath;
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}
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}
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public List<PathNode> FindPath(int startX, int startY, int endX, int endY) {
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PathNode startNode = grid.GetGridObject(startX, startY);
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PathNode endNode = grid.GetGridObject(endX, endY);
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if (startNode == null || endNode == null) {
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// Invalid Path
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return null;
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}
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openList = new List<PathNode> { startNode };
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closedList = new List<PathNode>();
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for (int x = 0; x < grid.GetWidth(); x++) {
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for (int y = 0; y < grid.GetHeight(); y++) {
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PathNode pathNode = grid.GetGridObject(x, y);
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pathNode.gCost = 99999999;
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pathNode.CalculateFCost();
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pathNode.cameFromNode = null;
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}
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}
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startNode.gCost = 0;
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startNode.hCost = CalculateDistanceCost(startNode, endNode);
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startNode.CalculateFCost();
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while (openList.Count > 0) {
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PathNode currentNode = GetLowestFCostNode(openList);
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if (currentNode == endNode) {
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// Reached final node
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return CalculatePath(endNode);
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}
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openList.Remove(currentNode);
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closedList.Add(currentNode);
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foreach (PathNode neighbourNode in GetNeighbourList(currentNode)) {
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if (closedList.Contains(neighbourNode)) continue;
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if (!neighbourNode.isWalkable) {
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closedList.Add(neighbourNode);
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continue;
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}
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int tentativeGCost = currentNode.gCost + CalculateDistanceCost(currentNode, neighbourNode);
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if (tentativeGCost < neighbourNode.gCost) {
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neighbourNode.cameFromNode = currentNode;
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neighbourNode.gCost = tentativeGCost;
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neighbourNode.hCost = CalculateDistanceCost(neighbourNode, endNode);
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neighbourNode.CalculateFCost();
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if (!openList.Contains(neighbourNode)) {
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openList.Add(neighbourNode);
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}
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}
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}
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}
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// Out of nodes on the openList
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return null;
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}
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private List<PathNode> GetNeighbourList(PathNode currentNode) {
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List<PathNode> neighbourList = new List<PathNode>();
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if (currentNode.x - 1 >= 0) {
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// Left
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neighbourList.Add(GetNode(currentNode.x - 1, currentNode.y));
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// Left Down
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if (currentNode.y - 1 >= 0) neighbourList.Add(GetNode(currentNode.x - 1, currentNode.y - 1));
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// Left Up
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if (currentNode.y + 1 < grid.GetHeight()) neighbourList.Add(GetNode(currentNode.x - 1, currentNode.y + 1));
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}
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if (currentNode.x + 1 < grid.GetWidth()) {
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// Right
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neighbourList.Add(GetNode(currentNode.x + 1, currentNode.y));
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// Right Down
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if (currentNode.y - 1 >= 0) neighbourList.Add(GetNode(currentNode.x + 1, currentNode.y - 1));
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// Right Up
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if (currentNode.y + 1 < grid.GetHeight()) neighbourList.Add(GetNode(currentNode.x + 1, currentNode.y + 1));
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}
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// Down
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if (currentNode.y - 1 >= 0) neighbourList.Add(GetNode(currentNode.x, currentNode.y - 1));
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// Up
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if (currentNode.y + 1 < grid.GetHeight()) neighbourList.Add(GetNode(currentNode.x, currentNode.y + 1));
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return neighbourList;
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}
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public PathNode GetNode(int x, int y) {
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return grid.GetGridObject(x, y);
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}
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private List<PathNode> CalculatePath(PathNode endNode) {
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List<PathNode> path = new List<PathNode>();
|
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path.Add(endNode);
|
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PathNode currentNode = endNode;
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while (currentNode.cameFromNode != null) {
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path.Add(currentNode.cameFromNode);
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currentNode = currentNode.cameFromNode;
|
||||
}
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path.Reverse();
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||||
return path;
|
||||
}
|
||||
|
||||
private int CalculateDistanceCost(PathNode a, PathNode b) {
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int xDistance = Mathf.Abs(a.x - b.x);
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int yDistance = Mathf.Abs(a.y - b.y);
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int remaining = Mathf.Abs(xDistance - yDistance);
|
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return MOVE_DIAGONAL_COST * Mathf.Min(xDistance, yDistance) + MOVE_STRAIGHT_COST * remaining;
|
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}
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||||
|
||||
private PathNode GetLowestFCostNode(List<PathNode> pathNodeList) {
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PathNode lowestFCostNode = pathNodeList[0];
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for (int i = 1; i < pathNodeList.Count; i++) {
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if (pathNodeList[i].fCost < lowestFCostNode.fCost) {
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lowestFCostNode = pathNodeList[i];
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}
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}
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return lowestFCostNode;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dc2d10c80076d454fa421658fc397028
|
||||
guid: e5530caa2a712744aa8742d15eb47ac9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
46
Assets/Scripts/Pathfinding/Testing.cs
Normal file
46
Assets/Scripts/Pathfinding/Testing.cs
Normal file
@@ -0,0 +1,46 @@
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||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Testing : MonoBehaviour {
|
||||
|
||||
private Pathfinding pathfinding;
|
||||
int originX = 0;
|
||||
int originY = 0;
|
||||
|
||||
private void Start() {
|
||||
pathfinding = new Pathfinding(20, 10);
|
||||
}
|
||||
|
||||
private void Update() {
|
||||
if (Input.GetMouseButtonDown(0)) {
|
||||
Vector3 mouseWorldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
pathfinding.GetGrid().GetXY(mouseWorldPosition, out int x, out int y);
|
||||
List<PathNode> path = pathfinding.FindPath(originX, originY, x, y);
|
||||
if (path != null) {
|
||||
float cellSize = pathfinding.GetGrid().GetCellSize();
|
||||
for (int i=0; i<path.Count - 1; i++) {
|
||||
Debug.DrawLine(new Vector3(path[i].x, path[i].y) * cellSize + Vector3.one * cellSize/2, new Vector3(path[i+1].x, path[i+1].y) * cellSize + Vector3.one * cellSize/2, Color.green, 5f);
|
||||
}
|
||||
}
|
||||
|
||||
//characterPathfinding.SetTargetPosition(mouseWorldPosition);
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonDown(1)) {
|
||||
Vector3 mouseWorldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
pathfinding.GetGrid().GetXY(mouseWorldPosition, out int x, out int y);
|
||||
pathfinding.GetNode(x, y).SetIsWalkable(!pathfinding.GetNode(x, y).isWalkable);
|
||||
originX = x;
|
||||
originY = y;
|
||||
}
|
||||
|
||||
if (Input.GetMouseButtonDown(2))
|
||||
{
|
||||
Vector3 mouseWorldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
pathfinding.GetGrid().GetXY(mouseWorldPosition, out int x, out int y);
|
||||
pathfinding.GetNode(x, y).SetIsWalkable(!pathfinding.GetNode(x, y).isWalkable);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0223944c58fdbb54eb34ad98462c6f27
|
||||
guid: 4a9e1a4cbcd629e43960027a99f45196
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
@@ -69,12 +69,13 @@ public class Person : MonoBehaviour
|
||||
movement = GetComponent<PersonMovement>();
|
||||
indicators = GetComponent<PersonIndicators>();
|
||||
|
||||
TimeManager.OnMinuteUpdate += OnMinuteUpdate;
|
||||
/* TimeManager.OnMinuteUpdate += OnMinuteUpdate;
|
||||
TimeManager.OnDayUpdate += OnDayUpdate;
|
||||
|
||||
SetBehaivorDateTimes();
|
||||
Sleep();
|
||||
Sleep();*/
|
||||
}
|
||||
/*
|
||||
void OnDayUpdate()
|
||||
{
|
||||
SetBehaivorDateTimes();
|
||||
@@ -145,5 +146,5 @@ public class Person : MonoBehaviour
|
||||
Random.Range(0, 59),
|
||||
currentDateTime.Second);
|
||||
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
@@ -1,22 +1,52 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
|
||||
public class PersonMovement : MonoBehaviour
|
||||
{
|
||||
NavMeshAgent agent;
|
||||
private int currentPathIndex;
|
||||
[SerializeField] private List<Vector3> pathVectorList;
|
||||
private const float speed = 40f;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
agent = GetComponent<NavMeshAgent>();
|
||||
agent.updateRotation = false;
|
||||
agent.updateUpAxis = false;
|
||||
//agent.avoidancePriority = Random.Range(1, 100);
|
||||
}
|
||||
|
||||
public void SetTarget(Transform target)
|
||||
private void Update()
|
||||
{
|
||||
agent.SetDestination(target.position);
|
||||
HandleMovement();
|
||||
|
||||
if (Input.GetMouseButton(0))
|
||||
{
|
||||
SetTarget(Camera.main.ScreenToWorldPoint(Input.mousePosition));
|
||||
}
|
||||
}
|
||||
|
||||
void HandleMovement()
|
||||
{
|
||||
if (pathVectorList != null)
|
||||
{
|
||||
Vector3 targetPosition = pathVectorList[currentPathIndex];
|
||||
if (Vector3.Distance(transform.position, targetPosition) > 1f)
|
||||
{
|
||||
Vector3 moveDir = (targetPosition - transform.position).normalized;
|
||||
|
||||
float distanceBefore = Vector3.Distance(transform.position, targetPosition);
|
||||
transform.position = transform.position + moveDir * speed * Time.deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentPathIndex++;
|
||||
}
|
||||
}
|
||||
}
|
||||
public Vector3 GetPosition()
|
||||
{
|
||||
return transform.position;
|
||||
}
|
||||
public void SetTarget(Vector3 targetTransform)
|
||||
{
|
||||
pathVectorList = Pathfinding.Instance.FindPath(GetPosition(), targetTransform);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Tile : MonoBehaviour
|
||||
{
|
||||
void Start()
|
||||
{
|
||||
GetComponent<SpriteRenderer>().color = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f);
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user