Files
grow-ai-unity/Assets/Scripts/Tile.cs
2022-03-06 21:15:54 +01:00

13 lines
238 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Tile : MonoBehaviour
{
void Start()
{
GetComponent<SpriteRenderer>().color = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f);
}
}