mirror of
https://github.com/DerTyp7/grow-ai-unity.git
synced 2025-10-30 12:57:09 +01:00
added pathfinding
This commit is contained in:
@@ -15,4 +15,5 @@ MonoBehaviour:
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propertyPath: m_LocalRotation.z
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 5419475751749434130, guid: 4ead2502cf3d7cb4889e7fa1e0fa51fa, type: 3}
|
|
||||||
propertyPath: m_LocalEulerAnglesHint.x
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 5419475751749434130, guid: 4ead2502cf3d7cb4889e7fa1e0fa51fa, type: 3}
|
|
||||||
propertyPath: m_LocalEulerAnglesHint.y
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 5419475751749434130, guid: 4ead2502cf3d7cb4889e7fa1e0fa51fa, type: 3}
|
|
||||||
propertyPath: m_LocalEulerAnglesHint.z
|
|
||||||
value: 0
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
m_RemovedComponents: []
|
|
||||||
m_AddedGameObjects: []
|
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: 4ead2502cf3d7cb4889e7fa1e0fa51fa, type: 3}
|
|
||||||
|
|||||||
Binary file not shown.
@@ -1,35 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Area : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] bool accessable = false;
|
|
||||||
[SerializeField] GameObject tile;
|
|
||||||
|
|
||||||
List<Tile> tiles = new List<Tile>();
|
|
||||||
|
|
||||||
int height = 16;
|
|
||||||
int width = 16;
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
GetComponent<SpriteRenderer>().color = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f);
|
|
||||||
//GenerateGrid();
|
|
||||||
}
|
|
||||||
|
|
||||||
void GenerateGrid()
|
|
||||||
{
|
|
||||||
for (int x = 0; x < width; x++)
|
|
||||||
{
|
|
||||||
for (int y = 0; y < height; y++)
|
|
||||||
{
|
|
||||||
GameObject currentTile= Instantiate(tile);
|
|
||||||
|
|
||||||
currentTile.transform.position = new Vector3(x - width/2, y-height/2, 1);
|
|
||||||
//currentTile.transform.SetParent(transform);
|
|
||||||
tiles.Add(currentTile.GetComponent<Tile>());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -5,17 +5,21 @@ using UnityEngine;
|
|||||||
// Written with https://www.youtube.com/watch?v=dulosHPl82A
|
// Written with https://www.youtube.com/watch?v=dulosHPl82A
|
||||||
public class GridBuildingSystem : MonoBehaviour
|
public class GridBuildingSystem : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public static GridBuildingSystem instance;
|
||||||
[SerializeField] List<PlacedObjectTypeSO> placedObjectTypeSOList = new List<PlacedObjectTypeSO>(); // https://youtu.be/dulosHPl82A?t=1192
|
[SerializeField] List<PlacedObjectTypeSO> placedObjectTypeSOList = new List<PlacedObjectTypeSO>(); // https://youtu.be/dulosHPl82A?t=1192
|
||||||
PlacedObjectTypeSO placedObjectTypeSO;
|
PlacedObjectTypeSO placedObjectTypeSO;
|
||||||
|
|
||||||
Grid<GridObject> grid;
|
public Grid<GridObject> buildingGrid;
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
|
if (instance == null)
|
||||||
|
instance = this;
|
||||||
|
|
||||||
int gridWidth = 20;
|
int gridWidth = 20;
|
||||||
int gridHeight = 20;
|
int gridHeight = 20;
|
||||||
float cellSize = 2f;
|
float cellSize = 1f;
|
||||||
|
|
||||||
grid = new Grid<GridObject>(gridWidth, gridHeight, cellSize, Vector3.zero, (Grid<GridObject> g, int x, int y) => new GridObject(g, x, y));
|
buildingGrid = new Grid<GridObject>(gridWidth, gridHeight, cellSize, Vector3.zero, (Grid<GridObject> g, int x, int y) => new GridObject(g, x, y));
|
||||||
placedObjectTypeSO = placedObjectTypeSOList[0];
|
placedObjectTypeSO = placedObjectTypeSOList[0];
|
||||||
}
|
}
|
||||||
public class GridObject
|
public class GridObject
|
||||||
@@ -40,17 +44,18 @@ public class GridBuildingSystem : MonoBehaviour
|
|||||||
}
|
}
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (Input.GetMouseButtonDown(0))
|
// PLACE
|
||||||
|
if (Input.GetKeyDown(KeyCode.B))
|
||||||
{
|
{
|
||||||
Vector3 mousePosition = new Vector3(Camera.main.ScreenToWorldPoint(Input.mousePosition).x, Camera.main.ScreenToWorldPoint(Input.mousePosition).y);
|
Vector3 mousePosition = new Vector3(Camera.main.ScreenToWorldPoint(Input.mousePosition).x, Camera.main.ScreenToWorldPoint(Input.mousePosition).y);
|
||||||
grid.GetXY(mousePosition, out int x, out int y);
|
buildingGrid.GetXY(mousePosition, out int x, out int y);
|
||||||
|
|
||||||
List<Vector2Int> gridPositionList = placedObjectTypeSO.GetGridPositionList(new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down);
|
List<Vector2Int> gridPositionList = placedObjectTypeSO.GetGridPositionList(new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down);
|
||||||
|
|
||||||
bool canBuild = true;
|
bool canBuild = true;
|
||||||
foreach (Vector2Int gridPosition in gridPositionList)
|
foreach (Vector2Int gridPosition in gridPositionList)
|
||||||
{
|
{
|
||||||
if(!grid.GetGridObject(gridPosition.x, gridPosition.y).CanBuild())
|
if(!buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).CanBuild())
|
||||||
{
|
{
|
||||||
// Cannot build here
|
// Cannot build here
|
||||||
canBuild = false;
|
canBuild = false;
|
||||||
@@ -60,12 +65,12 @@ public class GridBuildingSystem : MonoBehaviour
|
|||||||
|
|
||||||
if (canBuild)
|
if (canBuild)
|
||||||
{
|
{
|
||||||
PlacedObject placedObject = PlacedObject.Create(grid.GetWorldPosition(x, y), new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down, placedObjectTypeSO);
|
PlacedObject placedObject = PlacedObject.Create(buildingGrid.GetWorldPosition(x, y), new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down, placedObjectTypeSO);
|
||||||
|
|
||||||
|
|
||||||
foreach(Vector2Int gridPosition in gridPositionList)
|
foreach(Vector2Int gridPosition in gridPositionList)
|
||||||
{
|
{
|
||||||
grid.GetGridObject(gridPosition.x, gridPosition.y).SetPlacedObject(placedObject);
|
buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).SetPlacedObject(placedObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -73,9 +78,10 @@ public class GridBuildingSystem : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Debug.Log("Cannot build here!" + " " + mousePosition);
|
Debug.Log("Cannot build here!" + " " + mousePosition);
|
||||||
}
|
}
|
||||||
}else if (Input.GetMouseButtonDown(1))
|
|
||||||
|
}else if (Input.GetKeyDown(KeyCode.N)) // DEMOLISH
|
||||||
{
|
{
|
||||||
GridObject gridObject = grid.GetGridObject(Camera.main.ScreenToWorldPoint(Input.mousePosition));
|
GridObject gridObject = buildingGrid.GetGridObject(Camera.main.ScreenToWorldPoint(Input.mousePosition));
|
||||||
PlacedObject placedObject = gridObject.GetPlacedObject();
|
PlacedObject placedObject = gridObject.GetPlacedObject();
|
||||||
if (placedObject != null)
|
if (placedObject != null)
|
||||||
{
|
{
|
||||||
@@ -85,7 +91,7 @@ public class GridBuildingSystem : MonoBehaviour
|
|||||||
|
|
||||||
foreach (Vector2Int gridPosition in gridPositionList)
|
foreach (Vector2Int gridPosition in gridPositionList)
|
||||||
{
|
{
|
||||||
grid.GetGridObject(gridPosition.x, gridPosition.y).ClearPlacedObject();
|
buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).ClearPlacedObject();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Tilemaps;
|
||||||
|
|
||||||
public class PlacedObject : MonoBehaviour
|
public class PlacedObject : MonoBehaviour
|
||||||
{
|
{
|
||||||
@@ -12,6 +13,16 @@ public class PlacedObject : MonoBehaviour
|
|||||||
placedObject.placedObjectTypeSO = placedObjectTypeSO;
|
placedObject.placedObjectTypeSO = placedObjectTypeSO;
|
||||||
placedObject.origin = origin;
|
placedObject.origin = origin;
|
||||||
placedObject.dir = dir;
|
placedObject.dir = dir;
|
||||||
|
|
||||||
|
if (placedObjectTypeSO.isWalkable)
|
||||||
|
{
|
||||||
|
foreach(Vector2Int position in placedObject.GetGridPositionList())
|
||||||
|
{
|
||||||
|
Pathfinding.Instance.GetNode(position.x, position.y).SetIsWalkable(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
return placedObject;
|
return placedObject;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -26,6 +37,13 @@ public class PlacedObject : MonoBehaviour
|
|||||||
|
|
||||||
public void DestroySelf()
|
public void DestroySelf()
|
||||||
{
|
{
|
||||||
|
if (placedObjectTypeSO.isWalkable)
|
||||||
|
{
|
||||||
|
foreach (Vector2Int position in GetGridPositionList())
|
||||||
|
{
|
||||||
|
Pathfinding.Instance.GetNode(position.x, position.y).SetIsWalkable(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -17,7 +17,6 @@ public class PlacedObjectTypeSO : ScriptableObject
|
|||||||
case Dir.Right: return Dir.Down;
|
case Dir.Right: return Dir.Down;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum Dir
|
public enum Dir
|
||||||
{
|
{
|
||||||
Down,
|
Down,
|
||||||
@@ -31,7 +30,7 @@ public class PlacedObjectTypeSO : ScriptableObject
|
|||||||
//public Transform visual;
|
//public Transform visual;
|
||||||
public int width;
|
public int width;
|
||||||
public int height;
|
public int height;
|
||||||
|
public bool isWalkable = false;
|
||||||
|
|
||||||
public int GetRotationAngle(Dir dir)
|
public int GetRotationAngle(Dir dir)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -1,39 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class AreaManager : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField] int areaSize = 16;
|
|
||||||
|
|
||||||
[SerializeField] int width = 8;
|
|
||||||
[SerializeField] int height = 8;
|
|
||||||
|
|
||||||
[SerializeField] GameObject area;
|
|
||||||
|
|
||||||
[SerializeField] List<Area> areas;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
GenerateGrid();
|
|
||||||
}
|
|
||||||
|
|
||||||
void GenerateGrid()
|
|
||||||
{
|
|
||||||
for(int x = 0; x < width; x++)
|
|
||||||
{
|
|
||||||
for(int y = 0; y < height; y++)
|
|
||||||
{
|
|
||||||
GameObject currentArea = Instantiate(area);
|
|
||||||
currentArea.transform.position = new Vector3(16*x, 16*y, 1);
|
|
||||||
areas.Add(currentArea.GetComponent<Area>());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnDrawGizmos()
|
|
||||||
{
|
|
||||||
Gizmos.color = Color.blue;
|
|
||||||
Gizmos.DrawWireCube(Vector3Int.zero, new Vector3Int(areaSize, areaSize, 1));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
8
Assets/Scripts/Pathfinding.meta
Normal file
8
Assets/Scripts/Pathfinding.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: edeef0219b3e4e2429e80209bef34286
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
49
Assets/Scripts/Pathfinding/PathNode.cs
Normal file
49
Assets/Scripts/Pathfinding/PathNode.cs
Normal file
@@ -0,0 +1,49 @@
|
|||||||
|
/*
|
||||||
|
------------------- Code Monkey -------------------
|
||||||
|
|
||||||
|
Thank you for downloading this package
|
||||||
|
I hope you find it useful in your projects
|
||||||
|
If you have any questions let me know
|
||||||
|
Cheers!
|
||||||
|
|
||||||
|
unitycodemonkey.com
|
||||||
|
--------------------------------------------------
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PathNode {
|
||||||
|
|
||||||
|
private Grid<PathNode> grid;
|
||||||
|
public int x;
|
||||||
|
public int y;
|
||||||
|
|
||||||
|
public int gCost;
|
||||||
|
public int hCost;
|
||||||
|
public int fCost;
|
||||||
|
|
||||||
|
public bool isWalkable;
|
||||||
|
public PathNode cameFromNode;
|
||||||
|
|
||||||
|
public PathNode(Grid<PathNode> grid, int x, int y) {
|
||||||
|
this.grid = grid;
|
||||||
|
this.x = x;
|
||||||
|
this.y = y;
|
||||||
|
isWalkable = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CalculateFCost() {
|
||||||
|
fCost = gCost + hCost;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetIsWalkable(bool isWalkable) {
|
||||||
|
this.isWalkable = isWalkable;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string ToString() {
|
||||||
|
return x + "," + y;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 5913569e16e68e54584ba0ab5b9ec15a
|
guid: 8a762ee25504d4344b891ad21350450f
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
161
Assets/Scripts/Pathfinding/Pathfinding.cs
Normal file
161
Assets/Scripts/Pathfinding/Pathfinding.cs
Normal file
@@ -0,0 +1,161 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Pathfinding {
|
||||||
|
|
||||||
|
private const int MOVE_STRAIGHT_COST = 10;
|
||||||
|
private const int MOVE_DIAGONAL_COST = 14;
|
||||||
|
|
||||||
|
public static Pathfinding Instance { get; private set; }
|
||||||
|
|
||||||
|
private Grid<PathNode> grid;
|
||||||
|
private List<PathNode> openList;
|
||||||
|
private List<PathNode> closedList;
|
||||||
|
|
||||||
|
public Pathfinding(int width, int height) {
|
||||||
|
Instance = this;
|
||||||
|
grid = new Grid<PathNode>(width, height, 1f, Vector3.zero, (Grid<PathNode> g, int x, int y) => new PathNode(g, x, y));
|
||||||
|
}
|
||||||
|
|
||||||
|
public Grid<PathNode> GetGrid() {
|
||||||
|
return grid;
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<Vector3> FindPath(Vector3 startWorldPosition, Vector3 endWorldPosition) {
|
||||||
|
grid.GetXY(startWorldPosition, out int startX, out int startY);
|
||||||
|
grid.GetXY(endWorldPosition, out int endX, out int endY);
|
||||||
|
|
||||||
|
List<PathNode> path = FindPath(startX, startY, endX, endY);
|
||||||
|
if (path == null) {
|
||||||
|
return null;
|
||||||
|
} else {
|
||||||
|
List<Vector3> vectorPath = new List<Vector3>();
|
||||||
|
foreach (PathNode pathNode in path) {
|
||||||
|
vectorPath.Add(new Vector3(pathNode.x, pathNode.y) * grid.GetCellSize() + Vector3.one * grid.GetCellSize() * .5f);
|
||||||
|
}
|
||||||
|
return vectorPath;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public List<PathNode> FindPath(int startX, int startY, int endX, int endY) {
|
||||||
|
PathNode startNode = grid.GetGridObject(startX, startY);
|
||||||
|
PathNode endNode = grid.GetGridObject(endX, endY);
|
||||||
|
|
||||||
|
if (startNode == null || endNode == null) {
|
||||||
|
// Invalid Path
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
openList = new List<PathNode> { startNode };
|
||||||
|
closedList = new List<PathNode>();
|
||||||
|
|
||||||
|
for (int x = 0; x < grid.GetWidth(); x++) {
|
||||||
|
for (int y = 0; y < grid.GetHeight(); y++) {
|
||||||
|
PathNode pathNode = grid.GetGridObject(x, y);
|
||||||
|
pathNode.gCost = 99999999;
|
||||||
|
pathNode.CalculateFCost();
|
||||||
|
pathNode.cameFromNode = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
startNode.gCost = 0;
|
||||||
|
startNode.hCost = CalculateDistanceCost(startNode, endNode);
|
||||||
|
startNode.CalculateFCost();
|
||||||
|
|
||||||
|
while (openList.Count > 0) {
|
||||||
|
PathNode currentNode = GetLowestFCostNode(openList);
|
||||||
|
if (currentNode == endNode) {
|
||||||
|
// Reached final node
|
||||||
|
return CalculatePath(endNode);
|
||||||
|
}
|
||||||
|
|
||||||
|
openList.Remove(currentNode);
|
||||||
|
closedList.Add(currentNode);
|
||||||
|
|
||||||
|
foreach (PathNode neighbourNode in GetNeighbourList(currentNode)) {
|
||||||
|
if (closedList.Contains(neighbourNode)) continue;
|
||||||
|
if (!neighbourNode.isWalkable) {
|
||||||
|
closedList.Add(neighbourNode);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
int tentativeGCost = currentNode.gCost + CalculateDistanceCost(currentNode, neighbourNode);
|
||||||
|
if (tentativeGCost < neighbourNode.gCost) {
|
||||||
|
neighbourNode.cameFromNode = currentNode;
|
||||||
|
neighbourNode.gCost = tentativeGCost;
|
||||||
|
neighbourNode.hCost = CalculateDistanceCost(neighbourNode, endNode);
|
||||||
|
neighbourNode.CalculateFCost();
|
||||||
|
|
||||||
|
if (!openList.Contains(neighbourNode)) {
|
||||||
|
openList.Add(neighbourNode);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Out of nodes on the openList
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<PathNode> GetNeighbourList(PathNode currentNode) {
|
||||||
|
List<PathNode> neighbourList = new List<PathNode>();
|
||||||
|
|
||||||
|
if (currentNode.x - 1 >= 0) {
|
||||||
|
// Left
|
||||||
|
neighbourList.Add(GetNode(currentNode.x - 1, currentNode.y));
|
||||||
|
// Left Down
|
||||||
|
if (currentNode.y - 1 >= 0) neighbourList.Add(GetNode(currentNode.x - 1, currentNode.y - 1));
|
||||||
|
// Left Up
|
||||||
|
if (currentNode.y + 1 < grid.GetHeight()) neighbourList.Add(GetNode(currentNode.x - 1, currentNode.y + 1));
|
||||||
|
}
|
||||||
|
if (currentNode.x + 1 < grid.GetWidth()) {
|
||||||
|
// Right
|
||||||
|
neighbourList.Add(GetNode(currentNode.x + 1, currentNode.y));
|
||||||
|
// Right Down
|
||||||
|
if (currentNode.y - 1 >= 0) neighbourList.Add(GetNode(currentNode.x + 1, currentNode.y - 1));
|
||||||
|
// Right Up
|
||||||
|
if (currentNode.y + 1 < grid.GetHeight()) neighbourList.Add(GetNode(currentNode.x + 1, currentNode.y + 1));
|
||||||
|
}
|
||||||
|
// Down
|
||||||
|
if (currentNode.y - 1 >= 0) neighbourList.Add(GetNode(currentNode.x, currentNode.y - 1));
|
||||||
|
// Up
|
||||||
|
if (currentNode.y + 1 < grid.GetHeight()) neighbourList.Add(GetNode(currentNode.x, currentNode.y + 1));
|
||||||
|
|
||||||
|
return neighbourList;
|
||||||
|
}
|
||||||
|
|
||||||
|
public PathNode GetNode(int x, int y) {
|
||||||
|
return grid.GetGridObject(x, y);
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<PathNode> CalculatePath(PathNode endNode) {
|
||||||
|
List<PathNode> path = new List<PathNode>();
|
||||||
|
path.Add(endNode);
|
||||||
|
PathNode currentNode = endNode;
|
||||||
|
while (currentNode.cameFromNode != null) {
|
||||||
|
path.Add(currentNode.cameFromNode);
|
||||||
|
currentNode = currentNode.cameFromNode;
|
||||||
|
}
|
||||||
|
path.Reverse();
|
||||||
|
return path;
|
||||||
|
}
|
||||||
|
|
||||||
|
private int CalculateDistanceCost(PathNode a, PathNode b) {
|
||||||
|
int xDistance = Mathf.Abs(a.x - b.x);
|
||||||
|
int yDistance = Mathf.Abs(a.y - b.y);
|
||||||
|
int remaining = Mathf.Abs(xDistance - yDistance);
|
||||||
|
return MOVE_DIAGONAL_COST * Mathf.Min(xDistance, yDistance) + MOVE_STRAIGHT_COST * remaining;
|
||||||
|
}
|
||||||
|
|
||||||
|
private PathNode GetLowestFCostNode(List<PathNode> pathNodeList) {
|
||||||
|
PathNode lowestFCostNode = pathNodeList[0];
|
||||||
|
for (int i = 1; i < pathNodeList.Count; i++) {
|
||||||
|
if (pathNodeList[i].fCost < lowestFCostNode.fCost) {
|
||||||
|
lowestFCostNode = pathNodeList[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return lowestFCostNode;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: dc2d10c80076d454fa421658fc397028
|
guid: e5530caa2a712744aa8742d15eb47ac9
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
46
Assets/Scripts/Pathfinding/Testing.cs
Normal file
46
Assets/Scripts/Pathfinding/Testing.cs
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Testing : MonoBehaviour {
|
||||||
|
|
||||||
|
private Pathfinding pathfinding;
|
||||||
|
int originX = 0;
|
||||||
|
int originY = 0;
|
||||||
|
|
||||||
|
private void Start() {
|
||||||
|
pathfinding = new Pathfinding(20, 10);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update() {
|
||||||
|
if (Input.GetMouseButtonDown(0)) {
|
||||||
|
Vector3 mouseWorldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
pathfinding.GetGrid().GetXY(mouseWorldPosition, out int x, out int y);
|
||||||
|
List<PathNode> path = pathfinding.FindPath(originX, originY, x, y);
|
||||||
|
if (path != null) {
|
||||||
|
float cellSize = pathfinding.GetGrid().GetCellSize();
|
||||||
|
for (int i=0; i<path.Count - 1; i++) {
|
||||||
|
Debug.DrawLine(new Vector3(path[i].x, path[i].y) * cellSize + Vector3.one * cellSize/2, new Vector3(path[i+1].x, path[i+1].y) * cellSize + Vector3.one * cellSize/2, Color.green, 5f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//characterPathfinding.SetTargetPosition(mouseWorldPosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetMouseButtonDown(1)) {
|
||||||
|
Vector3 mouseWorldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
pathfinding.GetGrid().GetXY(mouseWorldPosition, out int x, out int y);
|
||||||
|
pathfinding.GetNode(x, y).SetIsWalkable(!pathfinding.GetNode(x, y).isWalkable);
|
||||||
|
originX = x;
|
||||||
|
originY = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetMouseButtonDown(2))
|
||||||
|
{
|
||||||
|
Vector3 mouseWorldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||||
|
pathfinding.GetGrid().GetXY(mouseWorldPosition, out int x, out int y);
|
||||||
|
pathfinding.GetNode(x, y).SetIsWalkable(!pathfinding.GetNode(x, y).isWalkable);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 0223944c58fdbb54eb34ad98462c6f27
|
guid: 4a9e1a4cbcd629e43960027a99f45196
|
||||||
MonoImporter:
|
MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
@@ -69,12 +69,13 @@ public class Person : MonoBehaviour
|
|||||||
movement = GetComponent<PersonMovement>();
|
movement = GetComponent<PersonMovement>();
|
||||||
indicators = GetComponent<PersonIndicators>();
|
indicators = GetComponent<PersonIndicators>();
|
||||||
|
|
||||||
TimeManager.OnMinuteUpdate += OnMinuteUpdate;
|
/* TimeManager.OnMinuteUpdate += OnMinuteUpdate;
|
||||||
TimeManager.OnDayUpdate += OnDayUpdate;
|
TimeManager.OnDayUpdate += OnDayUpdate;
|
||||||
|
|
||||||
SetBehaivorDateTimes();
|
SetBehaivorDateTimes();
|
||||||
Sleep();
|
Sleep();*/
|
||||||
}
|
}
|
||||||
|
/*
|
||||||
void OnDayUpdate()
|
void OnDayUpdate()
|
||||||
{
|
{
|
||||||
SetBehaivorDateTimes();
|
SetBehaivorDateTimes();
|
||||||
@@ -145,5 +146,5 @@ public class Person : MonoBehaviour
|
|||||||
Random.Range(0, 59),
|
Random.Range(0, 59),
|
||||||
currentDateTime.Second);
|
currentDateTime.Second);
|
||||||
|
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,22 +1,52 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.AI;
|
|
||||||
|
|
||||||
public class PersonMovement : MonoBehaviour
|
public class PersonMovement : MonoBehaviour
|
||||||
{
|
{
|
||||||
NavMeshAgent agent;
|
private int currentPathIndex;
|
||||||
|
[SerializeField] private List<Vector3> pathVectorList;
|
||||||
|
private const float speed = 40f;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
agent = GetComponent<NavMeshAgent>();
|
|
||||||
agent.updateRotation = false;
|
|
||||||
agent.updateUpAxis = false;
|
|
||||||
//agent.avoidancePriority = Random.Range(1, 100);
|
//agent.avoidancePriority = Random.Range(1, 100);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetTarget(Transform target)
|
private void Update()
|
||||||
{
|
{
|
||||||
agent.SetDestination(target.position);
|
HandleMovement();
|
||||||
|
|
||||||
|
if (Input.GetMouseButton(0))
|
||||||
|
{
|
||||||
|
SetTarget(Camera.main.ScreenToWorldPoint(Input.mousePosition));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void HandleMovement()
|
||||||
|
{
|
||||||
|
if (pathVectorList != null)
|
||||||
|
{
|
||||||
|
Vector3 targetPosition = pathVectorList[currentPathIndex];
|
||||||
|
if (Vector3.Distance(transform.position, targetPosition) > 1f)
|
||||||
|
{
|
||||||
|
Vector3 moveDir = (targetPosition - transform.position).normalized;
|
||||||
|
|
||||||
|
float distanceBefore = Vector3.Distance(transform.position, targetPosition);
|
||||||
|
transform.position = transform.position + moveDir * speed * Time.deltaTime;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
currentPathIndex++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public Vector3 GetPosition()
|
||||||
|
{
|
||||||
|
return transform.position;
|
||||||
|
}
|
||||||
|
public void SetTarget(Vector3 targetTransform)
|
||||||
|
{
|
||||||
|
pathVectorList = Pathfinding.Instance.FindPath(GetPosition(), targetTransform);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,12 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Tile : MonoBehaviour
|
|
||||||
{
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
GetComponent<SpriteRenderer>().color = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
Binary file not shown.
|
Before Width: | Height: | Size: 351 B After Width: | Height: | Size: 313 B |
Reference in New Issue
Block a user