mirror of
https://github.com/DerTyp7/grow-ai-unity.git
synced 2025-10-30 21:07:09 +01:00
a
This commit is contained in:
@@ -5,7 +5,8 @@ using UnityEngine;
|
||||
// Written with https://www.youtube.com/watch?v=dulosHPl82A
|
||||
public class GridBuildingSystem : MonoBehaviour
|
||||
{
|
||||
[SerializeField] PlacedObjectTypeSO placedObjectTypeSO;
|
||||
[SerializeField] List<PlacedObjectTypeSO> placedObjectTypeSOList = new List<PlacedObjectTypeSO>(); // https://youtu.be/dulosHPl82A?t=1192
|
||||
PlacedObjectTypeSO placedObjectTypeSO;
|
||||
|
||||
Grid<GridObject> grid;
|
||||
void Awake()
|
||||
@@ -15,25 +16,26 @@ public class GridBuildingSystem : MonoBehaviour
|
||||
float cellSize = 2f;
|
||||
|
||||
grid = new Grid<GridObject>(gridWidth, gridHeight, cellSize, Vector3.zero, (Grid<GridObject> g, int x, int y) => new GridObject(g, x, y));
|
||||
placedObjectTypeSO = placedObjectTypeSOList[0];
|
||||
}
|
||||
public class GridObject
|
||||
{
|
||||
int x, y;
|
||||
Grid<GridObject> grid;
|
||||
Transform transform;
|
||||
PlacedObject placedObject;
|
||||
public GridObject(Grid<GridObject> _grid, int _x, int _y)
|
||||
{
|
||||
grid = _grid;
|
||||
x = _x;
|
||||
y = _y;
|
||||
}
|
||||
public void SetTransform(Transform _transform) => transform = _transform;
|
||||
public Transform GetTransform() => transform;
|
||||
public void ClearTransform() => transform = null;
|
||||
public void SetPlacedObject(PlacedObject _placedObject) => placedObject = _placedObject;
|
||||
public PlacedObject GetPlacedObject() => placedObject;
|
||||
public void ClearPlacedObject() => placedObject = null;
|
||||
|
||||
public bool CanBuild()
|
||||
{
|
||||
return transform == null;
|
||||
return placedObject == null;
|
||||
}
|
||||
}
|
||||
void Update()
|
||||
@@ -58,11 +60,12 @@ public class GridBuildingSystem : MonoBehaviour
|
||||
|
||||
if (canBuild)
|
||||
{
|
||||
Transform builtTransform = Instantiate(placedObjectTypeSO.prefab, grid.GetWorldPosition(x, y), Quaternion.identity);
|
||||
PlacedObject placedObject = PlacedObject.Create(grid.GetWorldPosition(x, y), new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down, placedObjectTypeSO);
|
||||
|
||||
|
||||
foreach(Vector2Int gridPosition in gridPositionList)
|
||||
{
|
||||
grid.GetGridObject(gridPosition.x, gridPosition.y).SetTransform(builtTransform);
|
||||
grid.GetGridObject(gridPosition.x, gridPosition.y).SetPlacedObject(placedObject);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -70,6 +73,22 @@ public class GridBuildingSystem : MonoBehaviour
|
||||
{
|
||||
Debug.Log("Cannot build here!" + " " + mousePosition);
|
||||
}
|
||||
}else if (Input.GetMouseButtonDown(1))
|
||||
{
|
||||
GridObject gridObject = grid.GetGridObject(Camera.main.ScreenToWorldPoint(Input.mousePosition));
|
||||
PlacedObject placedObject = gridObject.GetPlacedObject();
|
||||
if (placedObject != null)
|
||||
{
|
||||
placedObject.DestroySelf();
|
||||
|
||||
List<Vector2Int> gridPositionList = placedObject.GetGridPositionList();
|
||||
|
||||
foreach (Vector2Int gridPosition in gridPositionList)
|
||||
{
|
||||
grid.GetGridObject(gridPosition.x, gridPosition.y).ClearPlacedObject();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user