Files
grow-ai-unity/Assets/Scripts/Grid/GridBuildingSystem.cs
j.mei7 a8d8b7b04b a
2022-03-08 21:55:42 +01:00

95 lines
3.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// Written with https://www.youtube.com/watch?v=dulosHPl82A
public class GridBuildingSystem : MonoBehaviour
{
[SerializeField] List<PlacedObjectTypeSO> placedObjectTypeSOList = new List<PlacedObjectTypeSO>(); // https://youtu.be/dulosHPl82A?t=1192
PlacedObjectTypeSO placedObjectTypeSO;
Grid<GridObject> grid;
void Awake()
{
int gridWidth = 20;
int gridHeight = 20;
float cellSize = 2f;
grid = new Grid<GridObject>(gridWidth, gridHeight, cellSize, Vector3.zero, (Grid<GridObject> g, int x, int y) => new GridObject(g, x, y));
placedObjectTypeSO = placedObjectTypeSOList[0];
}
public class GridObject
{
int x, y;
Grid<GridObject> grid;
PlacedObject placedObject;
public GridObject(Grid<GridObject> _grid, int _x, int _y)
{
grid = _grid;
x = _x;
y = _y;
}
public void SetPlacedObject(PlacedObject _placedObject) => placedObject = _placedObject;
public PlacedObject GetPlacedObject() => placedObject;
public void ClearPlacedObject() => placedObject = null;
public bool CanBuild()
{
return placedObject == null;
}
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
Vector3 mousePosition = new Vector3(Camera.main.ScreenToWorldPoint(Input.mousePosition).x, Camera.main.ScreenToWorldPoint(Input.mousePosition).y);
grid.GetXY(mousePosition, out int x, out int y);
List<Vector2Int> gridPositionList = placedObjectTypeSO.GetGridPositionList(new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down);
bool canBuild = true;
foreach (Vector2Int gridPosition in gridPositionList)
{
if(!grid.GetGridObject(gridPosition.x, gridPosition.y).CanBuild())
{
// Cannot build here
canBuild = false;
break;
}
}
if (canBuild)
{
PlacedObject placedObject = PlacedObject.Create(grid.GetWorldPosition(x, y), new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down, placedObjectTypeSO);
foreach(Vector2Int gridPosition in gridPositionList)
{
grid.GetGridObject(gridPosition.x, gridPosition.y).SetPlacedObject(placedObject);
}
}
else
{
Debug.Log("Cannot build here!" + " " + mousePosition);
}
}else if (Input.GetMouseButtonDown(1))
{
GridObject gridObject = grid.GetGridObject(Camera.main.ScreenToWorldPoint(Input.mousePosition));
PlacedObject placedObject = gridObject.GetPlacedObject();
if (placedObject != null)
{
placedObject.DestroySelf();
List<Vector2Int> gridPositionList = placedObject.GetGridPositionList();
foreach (Vector2Int gridPosition in gridPositionList)
{
grid.GetGridObject(gridPosition.x, gridPosition.y).ClearPlacedObject();
}
}
}
}
}