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35
Assets/Scripts/Area.cs
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35
Assets/Scripts/Area.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Area : MonoBehaviour
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{
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[SerializeField] bool accessable = false;
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[SerializeField] GameObject tile;
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List<Tile> tiles = new List<Tile>();
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int height = 16;
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int width = 16;
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void Start()
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{
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GetComponent<SpriteRenderer>().color = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f);
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//GenerateGrid();
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}
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void GenerateGrid()
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{
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for (int x = 0; x < width; x++)
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{
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for (int y = 0; y < height; y++)
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{
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GameObject currentTile= Instantiate(tile);
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currentTile.transform.position = new Vector3(x - width/2, y-height/2, 1);
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//currentTile.transform.SetParent(transform);
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tiles.Add(currentTile.GetComponent<Tile>());
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}
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}
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}
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}
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