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		| @@ -6,7 +6,7 @@ public class House : MonoBehaviour | ||||
| { | ||||
|     [Header("House")] | ||||
|     [SerializeField] | ||||
|     int space = 1; | ||||
|     int space = 4; | ||||
|  | ||||
|     [SerializeField] | ||||
|     List<Person> persons = new List<Person>(); | ||||
| @@ -14,18 +14,22 @@ public class House : MonoBehaviour | ||||
|     [SerializeField] | ||||
|     City city; | ||||
|  | ||||
|     public int GetAvaiableSpace() => space - persons.Count; | ||||
|  | ||||
|     void Awake() | ||||
|     { | ||||
|         city.AddHouse(this); | ||||
|     } | ||||
|  | ||||
|     public void AddPerson(Person person) | ||||
|     public bool AddPerson(Person person) | ||||
|     { | ||||
|         if (!persons.Contains(person) && persons.Count < space) | ||||
|         { | ||||
|             persons.Add(person); | ||||
|             Debug.Log(person.GetFullName() + " now lives in house"); | ||||
|             return true; | ||||
|         } | ||||
|         return false; | ||||
|     } | ||||
|  | ||||
|     public void RemovePerson(Person person) | ||||
|   | ||||
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