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	sadxca
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		| @@ -34,13 +34,38 @@ public class Person : MonoBehaviour | ||||
|     | ||||
|     void Awake() | ||||
|     { | ||||
|         city.AddCitizen(this); | ||||
|         house.AddPerson(this); | ||||
|         workplace.AddWorker(this); | ||||
|         city.AddCitizen(this);        | ||||
|     } | ||||
|  | ||||
|     void Start() | ||||
|     { | ||||
|         foreach (Workplace w in city.GetWorkplaces()) | ||||
|         { | ||||
|             if(workplace == null) | ||||
|             { | ||||
|                 if (w.AddWorker(this)) | ||||
|                 { | ||||
|                     workplace = w; | ||||
|                     Debug.Log("Workplace added to " + GetFullName()); | ||||
|                 } | ||||
|                      | ||||
|             } | ||||
|         } | ||||
|          | ||||
|  | ||||
|         foreach (House h in city.GetHouses()) | ||||
|         { | ||||
|             if(house == null) | ||||
|             { | ||||
|                 if (h.AddPerson(this)) | ||||
|                 { | ||||
|                     house = h; | ||||
|                     Debug.Log("House added to " + GetFullName()); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|          | ||||
|  | ||||
|         movement = GetComponent<PersonMovement>(); | ||||
|         indicators = GetComponent<PersonIndicators>(); | ||||
|  | ||||
| @@ -48,7 +73,7 @@ public class Person : MonoBehaviour | ||||
|         TimeManager.OnDayUpdate += OnDayUpdate; | ||||
|  | ||||
|         SetBehaivorDateTimes(); | ||||
|         FreeTime(); | ||||
|         Sleep(); | ||||
|     } | ||||
|     void OnDayUpdate() | ||||
|     { | ||||
| @@ -80,7 +105,7 @@ public class Person : MonoBehaviour | ||||
|                 status = PersonStatus.FREETIME; | ||||
|             } | ||||
|         } | ||||
|         else | ||||
|         else if (status != PersonStatus.PARK) | ||||
|         { | ||||
|             status = PersonStatus.FREETIME; | ||||
|         } | ||||
| @@ -91,9 +116,9 @@ public class Person : MonoBehaviour | ||||
|             Debug.Log(city.GetStores().Count - 1); | ||||
|             movement.SetTarget(city.GetStores()[Random.Range(0, city.GetStores().Count-1)].transform); | ||||
|         } | ||||
|         else if(status == PersonStatus.FREETIME) | ||||
|         else if(status != PersonStatus.PARK) | ||||
|         { | ||||
|             status = PersonStatus.PARK; | ||||
|             status = PersonStatus.PARK;// Check if any Object exsits | ||||
|             movement.SetTarget(city.GetFreeTimeObjects()[Random.Range(0, city.GetFreeTimeObjects().Count)].transform); | ||||
|         } | ||||
|     } | ||||
|   | ||||
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