This commit is contained in:
j.mei7
2022-03-13 14:56:10 +01:00
parent 25ce88501d
commit eb71cdbc9d
41 changed files with 1830 additions and 205 deletions

View File

@@ -6,11 +6,12 @@ using UnityEngine;
public class GridBuildingSystem : MonoBehaviour
{
public static GridBuildingSystem instance;
[SerializeField] List<PlacedObjectTypeSO> placedObjectTypeSOList = new List<PlacedObjectTypeSO>(); // https://youtu.be/dulosHPl82A?t=1192
PlacedObjectTypeSO placedObjectTypeSO;
public Grid<GridObject> buildingGrid;
void Awake()
PlacedObjectTypeSO selectedPlacedObjectTypeSO;
Transform selectedGameObjectTransform;
void Start()
{
if (instance == null)
instance = this;
@@ -20,8 +21,38 @@ public class GridBuildingSystem : MonoBehaviour
float cellSize = GridInfo.instance.cellSize;
buildingGrid = new Grid<GridObject>(gridWidth, gridHeight, cellSize, Vector3.zero, (Grid<GridObject> g, int x, int y) => new GridObject(g, x, y));
placedObjectTypeSO = placedObjectTypeSOList[0];
}
void Update()
{
if(selectedGameObjectTransform != null)
{
Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
buildingGrid.GetXY(mousePosition, out int x, out int y);
selectedGameObjectTransform.position = buildingGrid.GetWorldPosition(x, y);
List<Vector2Int> gridPositionList = selectedPlacedObjectTypeSO.GetGridPositionList(new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down);
if (!CanBuild(gridPositionList))
{
selectedGameObjectTransform.gameObject.GetComponent<SpriteRenderer>().color = Color.red;
}
else
{
selectedGameObjectTransform.gameObject.GetComponent<SpriteRenderer>().color = Color.white;
}
if (Input.GetMouseButtonDown(0))
{
PlaceBuilding();
}else if (Input.GetMouseButtonDown(1) || Input.GetKeyDown(KeyCode.Escape))
{
DeselectBuilding();
}
}
}
public class GridObject
{
int x, y;
@@ -42,59 +73,79 @@ public class GridBuildingSystem : MonoBehaviour
return placedObject == null;
}
}
void Update()
public void DemolishBuilding(Vector3 position)
{
// PLACE
if (Input.GetKeyDown(KeyCode.B))
GridObject gridObject = buildingGrid.GetGridObject(position); // Camera.main.ScreenToWorldPoint(Input.mousePosition)
PlacedObject placedObject = gridObject.GetPlacedObject();
if (placedObject != null)
{
Vector3 mousePosition = new Vector3(Camera.main.ScreenToWorldPoint(Input.mousePosition).x, Camera.main.ScreenToWorldPoint(Input.mousePosition).y);
buildingGrid.GetXY(mousePosition, out int x, out int y);
placedObject.DestroySelf();
List<Vector2Int> gridPositionList = placedObjectTypeSO.GetGridPositionList(new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down);
List<Vector2Int> gridPositionList = placedObject.GetGridPositionList();
bool canBuild = true;
foreach (Vector2Int gridPosition in gridPositionList)
{
if(!buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).CanBuild())
{
// Cannot build here
canBuild = false;
break;
}
buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).ClearPlacedObject();
}
}
}
if (canBuild)
{
PlacedObject placedObject = PlacedObject.Create(buildingGrid.GetWorldPosition(x, y), new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down, placedObjectTypeSO);
foreach(Vector2Int gridPosition in gridPositionList)
{
buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).SetPlacedObject(placedObject);
}
}
else
{
Debug.Log("Cannot build here!" + " " + mousePosition);
}
}else if (Input.GetKeyDown(KeyCode.N)) // DEMOLISH
bool CanBuild(List<Vector2Int> gridPositionList)
{
bool canBuild = true;
foreach (Vector2Int gridPosition in gridPositionList)
{
GridObject gridObject = buildingGrid.GetGridObject(Camera.main.ScreenToWorldPoint(Input.mousePosition));
PlacedObject placedObject = gridObject.GetPlacedObject();
if (placedObject != null)
if (!buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).CanBuild())
{
placedObject.DestroySelf();
// Cannot build here
canBuild = false;
break;
}
}
return canBuild;
}
List<Vector2Int> gridPositionList = placedObject.GetGridPositionList();
public void PlaceBuilding()
{
Vector3 position = selectedGameObjectTransform.position;
foreach (Vector2Int gridPosition in gridPositionList)
{
buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).ClearPlacedObject();
}
Vector3 mousePosition = new Vector3(position.x, position.y);
buildingGrid.GetXY(mousePosition, out int x, out int y);
List<Vector2Int> gridPositionList = selectedPlacedObjectTypeSO.GetGridPositionList(new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down);
if (CanBuild(gridPositionList))
{
PlacedObject placedObject = PlacedObject.Create(buildingGrid.GetWorldPosition(x, y), new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down, selectedPlacedObjectTypeSO);
foreach (Vector2Int gridPosition in gridPositionList)
{
buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).SetPlacedObject(placedObject);
}
}
else
{
Debug.Log("Cannot build here!" + " " + mousePosition);
}
}
public void SelectBuilding(PlacedObjectTypeSO placedObjectTypeSO)
{
Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
selectedGameObjectTransform = Instantiate(placedObjectTypeSO.prefab, mousePosition, Quaternion.identity);
selectedPlacedObjectTypeSO = placedObjectTypeSO;
}
public void DeselectBuilding()
{
Destroy(selectedGameObjectTransform.gameObject);
selectedPlacedObjectTypeSO = null;
selectedGameObjectTransform = null;
}
}

View File

@@ -31,6 +31,7 @@ public class PlacedObjectTypeSO : ScriptableObject
public int width;
public int height;
public bool isWalkable = false;
public Sprite iconSprite;
public int GetRotationAngle(Dir dir)
{