This commit is contained in:
j.mei7
2022-03-13 14:56:10 +01:00
parent 25ce88501d
commit eb71cdbc9d
41 changed files with 1830 additions and 205 deletions

21
Assets/BuildingMenu.cs Normal file
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@@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BuildingMenu : MonoBehaviour
{
[SerializeField] GameObject slotPrefab;
[SerializeField] List<PlacedObjectTypeSO> placedObjectTypeSOList;
void Start()
{
foreach(PlacedObjectTypeSO p in placedObjectTypeSOList)
{
GameObject slot = Instantiate(slotPrefab, gameObject.transform);
slot.GetComponent<BuildingMenuSlot>().placedObjectTypeSO = p;
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class BuildingMenuSlot : MonoBehaviour
{
public PlacedObjectTypeSO placedObjectTypeSO;
Image img;
Button btn;
TextMeshProUGUI textObj;
void Start()
{
img = transform.Find("Image").gameObject.GetComponent<Image>();
btn = GetComponent<Button>();
textObj = transform.Find("Text").gameObject.GetComponent<TextMeshProUGUI>();
img.sprite = placedObjectTypeSO.iconSprite;
textObj.text = placedObjectTypeSO.nameString;
btn.onClick.AddListener(OnClick);
}
void OnClick()
{
GridBuildingSystem.instance.SelectBuilding(placedObjectTypeSO);
}
}

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stores: []
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public static PathfindingSystem instance { get; private set; }
public Pathfinding pathfinding;
int originX = 0;
int originY = 0;
// int originX = 0;
// int originY = 0;
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18
Assets/PersonManager.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PersonManager : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
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View File

@@ -6,11 +6,12 @@ using UnityEngine;
public class GridBuildingSystem : MonoBehaviour
{
public static GridBuildingSystem instance;
[SerializeField] List<PlacedObjectTypeSO> placedObjectTypeSOList = new List<PlacedObjectTypeSO>(); // https://youtu.be/dulosHPl82A?t=1192
PlacedObjectTypeSO placedObjectTypeSO;
public Grid<GridObject> buildingGrid;
void Awake()
PlacedObjectTypeSO selectedPlacedObjectTypeSO;
Transform selectedGameObjectTransform;
void Start()
{
if (instance == null)
instance = this;
@@ -20,8 +21,38 @@ public class GridBuildingSystem : MonoBehaviour
float cellSize = GridInfo.instance.cellSize;
buildingGrid = new Grid<GridObject>(gridWidth, gridHeight, cellSize, Vector3.zero, (Grid<GridObject> g, int x, int y) => new GridObject(g, x, y));
placedObjectTypeSO = placedObjectTypeSOList[0];
}
void Update()
{
if(selectedGameObjectTransform != null)
{
Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
buildingGrid.GetXY(mousePosition, out int x, out int y);
selectedGameObjectTransform.position = buildingGrid.GetWorldPosition(x, y);
List<Vector2Int> gridPositionList = selectedPlacedObjectTypeSO.GetGridPositionList(new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down);
if (!CanBuild(gridPositionList))
{
selectedGameObjectTransform.gameObject.GetComponent<SpriteRenderer>().color = Color.red;
}
else
{
selectedGameObjectTransform.gameObject.GetComponent<SpriteRenderer>().color = Color.white;
}
if (Input.GetMouseButtonDown(0))
{
PlaceBuilding();
}else if (Input.GetMouseButtonDown(1) || Input.GetKeyDown(KeyCode.Escape))
{
DeselectBuilding();
}
}
}
public class GridObject
{
int x, y;
@@ -42,59 +73,79 @@ public class GridBuildingSystem : MonoBehaviour
return placedObject == null;
}
}
void Update()
public void DemolishBuilding(Vector3 position)
{
// PLACE
if (Input.GetKeyDown(KeyCode.B))
GridObject gridObject = buildingGrid.GetGridObject(position); // Camera.main.ScreenToWorldPoint(Input.mousePosition)
PlacedObject placedObject = gridObject.GetPlacedObject();
if (placedObject != null)
{
Vector3 mousePosition = new Vector3(Camera.main.ScreenToWorldPoint(Input.mousePosition).x, Camera.main.ScreenToWorldPoint(Input.mousePosition).y);
buildingGrid.GetXY(mousePosition, out int x, out int y);
placedObject.DestroySelf();
List<Vector2Int> gridPositionList = placedObjectTypeSO.GetGridPositionList(new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down);
List<Vector2Int> gridPositionList = placedObject.GetGridPositionList();
bool canBuild = true;
foreach (Vector2Int gridPosition in gridPositionList)
{
if(!buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).CanBuild())
{
// Cannot build here
canBuild = false;
break;
}
buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).ClearPlacedObject();
}
}
}
if (canBuild)
{
PlacedObject placedObject = PlacedObject.Create(buildingGrid.GetWorldPosition(x, y), new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down, placedObjectTypeSO);
foreach(Vector2Int gridPosition in gridPositionList)
{
buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).SetPlacedObject(placedObject);
}
}
else
{
Debug.Log("Cannot build here!" + " " + mousePosition);
}
}else if (Input.GetKeyDown(KeyCode.N)) // DEMOLISH
bool CanBuild(List<Vector2Int> gridPositionList)
{
bool canBuild = true;
foreach (Vector2Int gridPosition in gridPositionList)
{
GridObject gridObject = buildingGrid.GetGridObject(Camera.main.ScreenToWorldPoint(Input.mousePosition));
PlacedObject placedObject = gridObject.GetPlacedObject();
if (placedObject != null)
if (!buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).CanBuild())
{
placedObject.DestroySelf();
// Cannot build here
canBuild = false;
break;
}
}
return canBuild;
}
List<Vector2Int> gridPositionList = placedObject.GetGridPositionList();
public void PlaceBuilding()
{
Vector3 position = selectedGameObjectTransform.position;
foreach (Vector2Int gridPosition in gridPositionList)
{
buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).ClearPlacedObject();
}
Vector3 mousePosition = new Vector3(position.x, position.y);
buildingGrid.GetXY(mousePosition, out int x, out int y);
List<Vector2Int> gridPositionList = selectedPlacedObjectTypeSO.GetGridPositionList(new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down);
if (CanBuild(gridPositionList))
{
PlacedObject placedObject = PlacedObject.Create(buildingGrid.GetWorldPosition(x, y), new Vector2Int(x, y), PlacedObjectTypeSO.Dir.Down, selectedPlacedObjectTypeSO);
foreach (Vector2Int gridPosition in gridPositionList)
{
buildingGrid.GetGridObject(gridPosition.x, gridPosition.y).SetPlacedObject(placedObject);
}
}
else
{
Debug.Log("Cannot build here!" + " " + mousePosition);
}
}
public void SelectBuilding(PlacedObjectTypeSO placedObjectTypeSO)
{
Vector3 mousePosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
selectedGameObjectTransform = Instantiate(placedObjectTypeSO.prefab, mousePosition, Quaternion.identity);
selectedPlacedObjectTypeSO = placedObjectTypeSO;
}
public void DeselectBuilding()
{
Destroy(selectedGameObjectTransform.gameObject);
selectedPlacedObjectTypeSO = null;
selectedGameObjectTransform = null;
}
}

View File

@@ -31,6 +31,7 @@ public class PlacedObjectTypeSO : ScriptableObject
public int width;
public int height;
public bool isWalkable = false;
public Sprite iconSprite;
public int GetRotationAngle(Dir dir)
{

View File

@@ -34,48 +34,51 @@ public class Person : MonoBehaviour
void Awake()
{
city.AddCitizen(this);
}
void Start()
void Start ()
{
foreach (Workplace w in city.GetWorkplaces())
{
if(workplace == null)
{
if (w.AddWorker(this))
{
workplace = w;
Debug.Log("Workplace added to " + GetFullName());
}
}
}
city.AddCitizen(this);
house.AddPerson(this);
workplace.AddWorker(this);
/* foreach (Workplace w in city.GetWorkplaces())
{
if(workplace == null)
{
if (w.AddWorker(this))
{
workplace = w;
Debug.Log("Workplace added to " + GetFullName());
}
}
}
foreach (House h in city.GetHouses())
{
if(house == null)
{
if (h.AddPerson(this))
{
house = h;
Debug.Log("House added to " + GetFullName());
}
}
}*/
foreach (House h in city.GetHouses())
{
if(house == null)
{
if (h.AddPerson(this))
{
house = h;
Debug.Log("House added to " + GetFullName());
}
}
}
movement = GetComponent<PersonMovement>();
indicators = GetComponent<PersonIndicators>();
/* TimeManager.OnMinuteUpdate += OnMinuteUpdate;
TimeManager.OnMinuteUpdate += OnMinuteUpdate;
TimeManager.OnDayUpdate += OnDayUpdate;
SetBehaivorDateTimes();
Sleep();*/
Sleep();
}
/*
void OnDayUpdate()
{
SetBehaivorDateTimes();
@@ -115,25 +118,26 @@ public class Person : MonoBehaviour
{
status = PersonStatus.STORE;
Debug.Log(city.GetStores().Count - 1);
movement.SetTarget(city.GetStores()[Random.Range(0, city.GetStores().Count-1)].transform);
movement.SetTarget(city.GetStores()[Random.Range(0, city.GetStores().Count-1)].transform.position);
}
else if(status != PersonStatus.PARK)
{
status = PersonStatus.PARK;// Check if any Object exsits
movement.SetTarget(city.GetFreeTimeObjects()[Random.Range(0, city.GetFreeTimeObjects().Count)].transform);
movement.SetTarget(city.GetFreeTimeObjects()[Random.Range(0, city.GetFreeTimeObjects().Count)].transform.position);
}
}
void Work()
{
status = PersonStatus.WORK;
movement.SetTarget(workplace.transform);
movement.SetTarget(workplace.transform.position);
}
void Sleep()
{
status = PersonStatus.SLEEP;
movement.SetTarget(house.transform);
Debug.Log(house.transform.position);
movement.SetTarget(house.transform.position);
}
void SetBehaivorDateTimes()
@@ -146,5 +150,5 @@ public class Person : MonoBehaviour
Random.Range(0, 59),
currentDateTime.Second);
}*/
}
}

View File

@@ -8,14 +8,19 @@ public class PersonMovement : MonoBehaviour
private int currentPathIndex;
[SerializeField] private List<Vector3> pathVectorList = new List<Vector3>();
private const float speed = 40f;
Rigidbody2D rigidbody;
private void Awake()
{
rigidbody = GetComponent<Rigidbody2D>();
}
private void Update()
void Update()
{
HandleMovementList();
/*
//Debug
if (Input.GetMouseButtonDown(0))
{
Pathfinding pathfinding = PathfindingSystem.instance.pathfinding;
@@ -35,16 +40,22 @@ public class PersonMovement : MonoBehaviour
}
SetTarget(mouseWorldPosition);
}
}*/
}
void HandleMovementList()
{
if(pathVectorList.Count > 0)
{
if(GetPosition() == pathVectorList[0])
{
if(pathVectorList != null && pathVectorList.Count > 0)
{
// Move our position a step closer to the target.
float step = speed * Time.deltaTime; // calculate distance to move
transform.position = Vector3.MoveTowards(transform.position, pathVectorList[0], step);
// Check if the position of the cube and sphere are approximately equal.
if (Vector3.Distance(transform.position, pathVectorList[0]) < 0.001f)
{
pathVectorList.RemoveAt(0);
}
}
}
@@ -55,7 +66,6 @@ public class PersonMovement : MonoBehaviour
}
public void SetTarget(Vector3 targetTransform)
{
pathVectorList = Pathfinding.Instance.FindPath(GetPosition(), targetTransform);
Debug.Log(pathVectorList);
pathVectorList = Pathfinding.Instance.FindPath(GetPosition(), targetTransform);
}
}

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