mirror of
https://github.com/DerTyp7/grow-ai-unity.git
synced 2025-10-30 21:07:09 +01:00
idk
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@@ -34,48 +34,51 @@ public class Person : MonoBehaviour
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void Awake()
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{
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city.AddCitizen(this);
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}
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void Start()
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void Start ()
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{
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foreach (Workplace w in city.GetWorkplaces())
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{
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if(workplace == null)
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{
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if (w.AddWorker(this))
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{
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workplace = w;
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Debug.Log("Workplace added to " + GetFullName());
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}
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}
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}
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city.AddCitizen(this);
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house.AddPerson(this);
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workplace.AddWorker(this);
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/* foreach (Workplace w in city.GetWorkplaces())
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{
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if(workplace == null)
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{
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if (w.AddWorker(this))
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{
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workplace = w;
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Debug.Log("Workplace added to " + GetFullName());
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}
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}
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}
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foreach (House h in city.GetHouses())
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{
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if(house == null)
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{
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if (h.AddPerson(this))
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{
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house = h;
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Debug.Log("House added to " + GetFullName());
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}
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}
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}*/
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foreach (House h in city.GetHouses())
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{
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if(house == null)
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{
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if (h.AddPerson(this))
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{
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house = h;
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Debug.Log("House added to " + GetFullName());
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}
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}
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}
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movement = GetComponent<PersonMovement>();
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indicators = GetComponent<PersonIndicators>();
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/* TimeManager.OnMinuteUpdate += OnMinuteUpdate;
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TimeManager.OnMinuteUpdate += OnMinuteUpdate;
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TimeManager.OnDayUpdate += OnDayUpdate;
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SetBehaivorDateTimes();
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Sleep();*/
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Sleep();
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}
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/*
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void OnDayUpdate()
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{
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SetBehaivorDateTimes();
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@@ -115,25 +118,26 @@ public class Person : MonoBehaviour
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{
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status = PersonStatus.STORE;
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Debug.Log(city.GetStores().Count - 1);
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movement.SetTarget(city.GetStores()[Random.Range(0, city.GetStores().Count-1)].transform);
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movement.SetTarget(city.GetStores()[Random.Range(0, city.GetStores().Count-1)].transform.position);
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}
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else if(status != PersonStatus.PARK)
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{
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status = PersonStatus.PARK;// Check if any Object exsits
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movement.SetTarget(city.GetFreeTimeObjects()[Random.Range(0, city.GetFreeTimeObjects().Count)].transform);
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movement.SetTarget(city.GetFreeTimeObjects()[Random.Range(0, city.GetFreeTimeObjects().Count)].transform.position);
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}
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}
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void Work()
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{
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status = PersonStatus.WORK;
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movement.SetTarget(workplace.transform);
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movement.SetTarget(workplace.transform.position);
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}
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void Sleep()
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{
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status = PersonStatus.SLEEP;
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movement.SetTarget(house.transform);
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Debug.Log(house.transform.position);
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movement.SetTarget(house.transform.position);
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}
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void SetBehaivorDateTimes()
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@@ -146,5 +150,5 @@ public class Person : MonoBehaviour
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Random.Range(0, 59),
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currentDateTime.Second);
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}*/
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}
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}
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@@ -8,14 +8,19 @@ public class PersonMovement : MonoBehaviour
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private int currentPathIndex;
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[SerializeField] private List<Vector3> pathVectorList = new List<Vector3>();
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private const float speed = 40f;
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Rigidbody2D rigidbody;
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private void Awake()
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{
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rigidbody = GetComponent<Rigidbody2D>();
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}
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private void Update()
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void Update()
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{
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HandleMovementList();
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/*
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//Debug
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if (Input.GetMouseButtonDown(0))
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{
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Pathfinding pathfinding = PathfindingSystem.instance.pathfinding;
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@@ -35,16 +40,22 @@ public class PersonMovement : MonoBehaviour
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}
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SetTarget(mouseWorldPosition);
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}
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}*/
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}
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void HandleMovementList()
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{
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if(pathVectorList.Count > 0)
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{
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if(GetPosition() == pathVectorList[0])
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{
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if(pathVectorList != null && pathVectorList.Count > 0)
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{
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// Move our position a step closer to the target.
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float step = speed * Time.deltaTime; // calculate distance to move
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transform.position = Vector3.MoveTowards(transform.position, pathVectorList[0], step);
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// Check if the position of the cube and sphere are approximately equal.
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if (Vector3.Distance(transform.position, pathVectorList[0]) < 0.001f)
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{
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pathVectorList.RemoveAt(0);
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}
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}
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}
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@@ -55,7 +66,6 @@ public class PersonMovement : MonoBehaviour
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}
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public void SetTarget(Vector3 targetTransform)
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{
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pathVectorList = Pathfinding.Instance.FindPath(GetPosition(), targetTransform);
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Debug.Log(pathVectorList);
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pathVectorList = Pathfinding.Instance.FindPath(GetPosition(), targetTransform);
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}
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}
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