Files
grow-ai-unity/Assets/Scripts/TimeUI.cs
2022-03-05 13:01:45 +01:00

25 lines
637 B
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class TimeUI : MonoBehaviour
{
TextMeshProUGUI dateTimeText;
TimeManager timeManager;
private void Start()
{
timeManager = GameObject.Find("GameManager").GetComponent<TimeManager>();
TimeManager.OnTimeUpdate += OnTimeUpdate;
dateTimeText = GetComponent<TextMeshProUGUI>();
}
void OnTimeUpdate()
{
DateTime dateTime = timeManager.GetDateTime();
if (dateTimeText != null)
dateTimeText.text = dateTime.ToString("hh:mm tt / dd.MM.yyyy", timeManager.cultureInfo);
}
}