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			24 lines
		
	
	
		
			585 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			585 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class EconomyManager : MonoBehaviour
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| {
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|     public static EconomyManager instance;
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| 
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|     [SerializeField]
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|     float money = 0.0f;
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| 
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|     private void Awake()
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|     {
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|         if (instance == null)
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|             instance = this;
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|     }
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| 
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|     public void AddMoney(float value) => money += value;
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|     public float GetMoney() => money;
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|     public string GetMoneyStr() => money.ToString() + " €";
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|     public void SetMoney(float value) => money = value;
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|     public void RemoveMone(float value) => money -= value;
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| }
 | 
