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			280 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			280 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
using UnityEngine;
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using UnityEngine.AI;
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namespace UnityEditor.AI
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{
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    [CanEditMultipleObjects]
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    [CustomEditor(typeof(NavMeshLink))]
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    class NavMeshLinkEditor : Editor
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    {
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        SerializedProperty m_AgentTypeID;
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        SerializedProperty m_Area;
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        SerializedProperty m_CostModifier;
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        SerializedProperty m_AutoUpdatePosition;
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        SerializedProperty m_Bidirectional;
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        SerializedProperty m_EndPoint;
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        SerializedProperty m_StartPoint;
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        SerializedProperty m_Width;
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        static int s_SelectedID;
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        static int s_SelectedPoint = -1;
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        static Color s_HandleColor = new Color(255f, 167f, 39f, 210f) / 255;
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        static Color s_HandleColorDisabled = new Color(255f * 0.75f, 167f * 0.75f, 39f * 0.75f, 100f) / 255;
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        void OnEnable()
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        {
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            m_AgentTypeID = serializedObject.FindProperty("m_AgentTypeID");
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            m_Area = serializedObject.FindProperty("m_Area");
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            m_CostModifier = serializedObject.FindProperty("m_CostModifier");
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            m_AutoUpdatePosition = serializedObject.FindProperty("m_AutoUpdatePosition");
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            m_Bidirectional = serializedObject.FindProperty("m_Bidirectional");
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            m_EndPoint = serializedObject.FindProperty("m_EndPoint");
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            m_StartPoint = serializedObject.FindProperty("m_StartPoint");
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            m_Width = serializedObject.FindProperty("m_Width");
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            s_SelectedID = 0;
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            s_SelectedPoint = -1;
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            NavMeshVisualizationSettings.showNavigation++;
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        }
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        void OnDisable()
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        {
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            NavMeshVisualizationSettings.showNavigation--;
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        }
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        static Matrix4x4 UnscaledLocalToWorldMatrix(Transform t)
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        {
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            return Matrix4x4.TRS(t.position, t.rotation, Vector3.one);
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        }
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        void AlignTransformToEndPoints(NavMeshLink navLink)
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        {
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            var mat = UnscaledLocalToWorldMatrix(navLink.transform);
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            var worldStartPt = mat.MultiplyPoint(navLink.startPoint);
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            var worldEndPt = mat.MultiplyPoint(navLink.endPoint);
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            var forward = worldEndPt - worldStartPt;
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            var up = navLink.transform.up;
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            // Flatten
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            forward -= Vector3.Dot(up, forward) * up;
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            var transform = navLink.transform;
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            transform.rotation = Quaternion.LookRotation(forward, up);
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            transform.position = (worldEndPt + worldStartPt) * 0.5f;
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            transform.localScale = Vector3.one;
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            navLink.startPoint = transform.InverseTransformPoint(worldStartPt);
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            navLink.endPoint = transform.InverseTransformPoint(worldEndPt);
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        }
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        public override void OnInspectorGUI()
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        {
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            serializedObject.Update();
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            NavMeshComponentsGUIUtility.AgentTypePopup("Agent Type", m_AgentTypeID);
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            EditorGUILayout.Space();
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            EditorGUILayout.PropertyField(m_StartPoint);
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            EditorGUILayout.PropertyField(m_EndPoint);
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            GUILayout.BeginHorizontal();
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            GUILayout.Space(EditorGUIUtility.labelWidth);
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            if (GUILayout.Button("Swap"))
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            {
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                foreach (NavMeshLink navLink in targets)
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                {
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                    var tmp = navLink.startPoint;
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                    navLink.startPoint = navLink.endPoint;
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                    navLink.endPoint = tmp;
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                }
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                SceneView.RepaintAll();
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            }
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            if (GUILayout.Button("Align Transform"))
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            {
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                foreach (NavMeshLink navLink in targets)
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                {
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                    Undo.RecordObject(navLink.transform, "Align Transform to End Points");
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                    Undo.RecordObject(navLink, "Align Transform to End Points");
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                    AlignTransformToEndPoints(navLink);
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                }
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                SceneView.RepaintAll();
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            }
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            GUILayout.EndHorizontal();
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            EditorGUILayout.Space();
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            EditorGUILayout.PropertyField(m_Width);
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            EditorGUILayout.PropertyField(m_CostModifier);
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            EditorGUILayout.PropertyField(m_AutoUpdatePosition);
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            EditorGUILayout.PropertyField(m_Bidirectional);
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            NavMeshComponentsGUIUtility.AreaPopup("Area Type", m_Area);
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            serializedObject.ApplyModifiedProperties();
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            EditorGUILayout.Space();
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        }
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        static Vector3 CalcLinkRight(NavMeshLink navLink)
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        {
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            var dir = navLink.endPoint - navLink.startPoint;
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            return (new Vector3(-dir.z, 0.0f, dir.x)).normalized;
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        }
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        static void DrawLink(NavMeshLink navLink)
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        {
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            var right = CalcLinkRight(navLink);
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            var rad = navLink.width * 0.5f;
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            Gizmos.DrawLine(navLink.startPoint - right * rad, navLink.startPoint + right * rad);
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            Gizmos.DrawLine(navLink.endPoint - right * rad, navLink.endPoint + right * rad);
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            Gizmos.DrawLine(navLink.startPoint - right * rad, navLink.endPoint - right * rad);
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            Gizmos.DrawLine(navLink.startPoint + right * rad, navLink.endPoint + right * rad);
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        }
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        [DrawGizmo(GizmoType.Selected | GizmoType.Active | GizmoType.Pickable)]
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        static void RenderBoxGizmo(NavMeshLink navLink, GizmoType gizmoType)
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        {
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            if (!EditorApplication.isPlaying)
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                navLink.UpdateLink();
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            var color = s_HandleColor;
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            if (!navLink.enabled)
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                color = s_HandleColorDisabled;
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            var oldColor = Gizmos.color;
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            var oldMatrix = Gizmos.matrix;
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            Gizmos.matrix = UnscaledLocalToWorldMatrix(navLink.transform);
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            Gizmos.color = color;
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            DrawLink(navLink);
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            Gizmos.matrix = oldMatrix;
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            Gizmos.color = oldColor;
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            Gizmos.DrawIcon(navLink.transform.position, "NavMeshLink Icon", true);
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        }
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        [DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)]
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        static void RenderBoxGizmoNotSelected(NavMeshLink navLink, GizmoType gizmoType)
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        {
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            if (NavMeshVisualizationSettings.showNavigation > 0)
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            {
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                var color = s_HandleColor;
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                if (!navLink.enabled)
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                    color = s_HandleColorDisabled;
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                var oldColor = Gizmos.color;
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                var oldMatrix = Gizmos.matrix;
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                Gizmos.matrix = UnscaledLocalToWorldMatrix(navLink.transform);
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                Gizmos.color = color;
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                DrawLink(navLink);
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                Gizmos.matrix = oldMatrix;
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                Gizmos.color = oldColor;
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            }
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            Gizmos.DrawIcon(navLink.transform.position, "NavMeshLink Icon", true);
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        }
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        public void OnSceneGUI()
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        {
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            var navLink = (NavMeshLink)target;
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            if (!navLink.enabled)
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                return;
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            var mat = UnscaledLocalToWorldMatrix(navLink.transform);
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            var startPt = mat.MultiplyPoint(navLink.startPoint);
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            var endPt = mat.MultiplyPoint(navLink.endPoint);
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            var midPt = Vector3.Lerp(startPt, endPt, 0.35f);
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            var startSize = HandleUtility.GetHandleSize(startPt);
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            var endSize = HandleUtility.GetHandleSize(endPt);
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            var midSize = HandleUtility.GetHandleSize(midPt);
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            var zup = Quaternion.FromToRotation(Vector3.forward, Vector3.up);
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            var right = mat.MultiplyVector(CalcLinkRight(navLink));
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            var oldColor = Handles.color;
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            Handles.color = s_HandleColor;
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            Vector3 pos;
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            if (navLink.GetInstanceID() == s_SelectedID && s_SelectedPoint == 0)
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            {
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                EditorGUI.BeginChangeCheck();
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                Handles.CubeHandleCap(0, startPt, zup, 0.1f * startSize, Event.current.type);
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                pos = Handles.PositionHandle(startPt, navLink.transform.rotation);
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                if (EditorGUI.EndChangeCheck())
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                {
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                    Undo.RecordObject(navLink, "Move link point");
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                    navLink.startPoint = mat.inverse.MultiplyPoint(pos);
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                }
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            }
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            else
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            {
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                if (Handles.Button(startPt, zup, 0.1f * startSize, 0.1f * startSize, Handles.CubeHandleCap))
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                {
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                    s_SelectedPoint = 0;
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                    s_SelectedID = navLink.GetInstanceID();
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                }
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            }
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            if (navLink.GetInstanceID() == s_SelectedID && s_SelectedPoint == 1)
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            {
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                EditorGUI.BeginChangeCheck();
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                Handles.CubeHandleCap(0, endPt, zup, 0.1f * startSize, Event.current.type);
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                pos = Handles.PositionHandle(endPt, navLink.transform.rotation);
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                if (EditorGUI.EndChangeCheck())
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                {
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                    Undo.RecordObject(navLink, "Move link point");
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                    navLink.endPoint = mat.inverse.MultiplyPoint(pos);
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                }
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            }
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            else
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            {
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                if (Handles.Button(endPt, zup, 0.1f * endSize, 0.1f * endSize, Handles.CubeHandleCap))
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                {
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                    s_SelectedPoint = 1;
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                    s_SelectedID = navLink.GetInstanceID();
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                }
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            }
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            EditorGUI.BeginChangeCheck();
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            pos = Handles.Slider(midPt + right * navLink.width * 0.5f, right, midSize * 0.03f, Handles.DotHandleCap, 0);
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            if (EditorGUI.EndChangeCheck())
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            {
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                Undo.RecordObject(navLink, "Adjust link width");
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                navLink.width = Mathf.Max(0.0f, 2.0f * Vector3.Dot(right, (pos - midPt)));
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            }
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            EditorGUI.BeginChangeCheck();
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            pos = Handles.Slider(midPt - right * navLink.width * 0.5f, -right, midSize * 0.03f, Handles.DotHandleCap, 0);
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            if (EditorGUI.EndChangeCheck())
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            {
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                Undo.RecordObject(navLink, "Adjust link width");
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                navLink.width = Mathf.Max(0.0f, 2.0f * Vector3.Dot(-right, (pos - midPt)));
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            }
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            Handles.color = oldColor;
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        }
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        [MenuItem("GameObject/AI/NavMesh Link", false, 2002)]
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        static public void CreateNavMeshLink(MenuCommand menuCommand)
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        {
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            var parent = menuCommand.context as GameObject;
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            GameObject go = NavMeshComponentsGUIUtility.CreateAndSelectGameObject("NavMesh Link", parent);
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            go.AddComponent<NavMeshLink>();
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            var view = SceneView.lastActiveSceneView;
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            if (view != null)
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                view.MoveToView(go.transform);
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        }
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    }
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}
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