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			401 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			401 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
#define NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEditor.Experimental.SceneManagement;
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using UnityEditor.IMGUI.Controls;
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using UnityEditor.SceneManagement;
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using UnityEditorInternal;
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using UnityEngine.AI;
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using UnityEngine;
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namespace UnityEditor.AI
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{
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    [CanEditMultipleObjects]
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    [CustomEditor(typeof(NavMeshSurface))]
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    class NavMeshSurfaceEditor : Editor
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    {
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        SerializedProperty m_AgentTypeID;
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        SerializedProperty m_BuildHeightMesh;
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        SerializedProperty m_Center;
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        SerializedProperty m_CollectObjects;
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        SerializedProperty m_DefaultArea;
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        SerializedProperty m_LayerMask;
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        SerializedProperty m_OverrideTileSize;
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        SerializedProperty m_OverrideVoxelSize;
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        SerializedProperty m_Size;
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        SerializedProperty m_TileSize;
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        SerializedProperty m_UseGeometry;
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        SerializedProperty m_VoxelSize;
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#if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF
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        SerializedProperty m_NavMeshData;
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#endif
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        class Styles
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        {
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            public readonly GUIContent m_LayerMask = new GUIContent("Include Layers");
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            public readonly GUIContent m_ShowInputGeom = new GUIContent("Show Input Geom");
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            public readonly GUIContent m_ShowVoxels = new GUIContent("Show Voxels");
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            public readonly GUIContent m_ShowRegions = new GUIContent("Show Regions");
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            public readonly GUIContent m_ShowRawContours = new GUIContent("Show Raw Contours");
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            public readonly GUIContent m_ShowContours = new GUIContent("Show Contours");
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            public readonly GUIContent m_ShowPolyMesh = new GUIContent("Show Poly Mesh");
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            public readonly GUIContent m_ShowPolyMeshDetail = new GUIContent("Show Poly Mesh Detail");
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        }
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        static Styles s_Styles;
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        static bool s_ShowDebugOptions;
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        static Color s_HandleColor = new Color(127f, 214f, 244f, 100f) / 255;
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        static Color s_HandleColorSelected = new Color(127f, 214f, 244f, 210f) / 255;
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        static Color s_HandleColorDisabled = new Color(127f * 0.75f, 214f * 0.75f, 244f * 0.75f, 100f) / 255;
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        BoxBoundsHandle m_BoundsHandle = new BoxBoundsHandle();
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        bool editingCollider
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        {
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            get { return EditMode.editMode == EditMode.SceneViewEditMode.Collider && EditMode.IsOwner(this); }
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        }
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        void OnEnable()
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        {
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            m_AgentTypeID = serializedObject.FindProperty("m_AgentTypeID");
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            m_BuildHeightMesh = serializedObject.FindProperty("m_BuildHeightMesh");
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            m_Center = serializedObject.FindProperty("m_Center");
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            m_CollectObjects = serializedObject.FindProperty("m_CollectObjects");
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            m_DefaultArea = serializedObject.FindProperty("m_DefaultArea");
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            m_LayerMask = serializedObject.FindProperty("m_LayerMask");
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            m_OverrideTileSize = serializedObject.FindProperty("m_OverrideTileSize");
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            m_OverrideVoxelSize = serializedObject.FindProperty("m_OverrideVoxelSize");
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            m_Size = serializedObject.FindProperty("m_Size");
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            m_TileSize = serializedObject.FindProperty("m_TileSize");
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            m_UseGeometry = serializedObject.FindProperty("m_UseGeometry");
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            m_VoxelSize = serializedObject.FindProperty("m_VoxelSize");
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#if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF
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            m_NavMeshData = serializedObject.FindProperty("m_NavMeshData");
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#endif
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            NavMeshVisualizationSettings.showNavigation++;
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        }
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        void OnDisable()
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        {
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            NavMeshVisualizationSettings.showNavigation--;
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        }
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        Bounds GetBounds()
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        {
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            var navSurface = (NavMeshSurface)target;
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            return new Bounds(navSurface.transform.position, navSurface.size);
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        }
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        public override void OnInspectorGUI()
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        {
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            if (s_Styles == null)
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                s_Styles = new Styles();
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            serializedObject.Update();
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            var bs = NavMesh.GetSettingsByID(m_AgentTypeID.intValue);
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            if (bs.agentTypeID != -1)
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            {
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                // Draw image
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                const float diagramHeight = 80.0f;
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                Rect agentDiagramRect = EditorGUILayout.GetControlRect(false, diagramHeight);
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                NavMeshEditorHelpers.DrawAgentDiagram(agentDiagramRect, bs.agentRadius, bs.agentHeight, bs.agentClimb, bs.agentSlope);
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            }
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            NavMeshComponentsGUIUtility.AgentTypePopup("Agent Type", m_AgentTypeID);
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            EditorGUILayout.Space();
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            EditorGUILayout.PropertyField(m_CollectObjects);
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            if ((CollectObjects)m_CollectObjects.enumValueIndex == CollectObjects.Volume)
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            {
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                EditorGUI.indentLevel++;
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                EditMode.DoEditModeInspectorModeButton(EditMode.SceneViewEditMode.Collider, "Edit Volume",
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                    EditorGUIUtility.IconContent("EditCollider"), GetBounds, this);
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                EditorGUILayout.PropertyField(m_Size);
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                EditorGUILayout.PropertyField(m_Center);
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                EditorGUI.indentLevel--;
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            }
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            else
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            {
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                if (editingCollider)
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                    EditMode.QuitEditMode();
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            }
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            EditorGUILayout.PropertyField(m_LayerMask, s_Styles.m_LayerMask);
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            EditorGUILayout.PropertyField(m_UseGeometry);
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            EditorGUILayout.Space();
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            m_OverrideVoxelSize.isExpanded = EditorGUILayout.Foldout(m_OverrideVoxelSize.isExpanded, "Advanced");
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            if (m_OverrideVoxelSize.isExpanded)
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            {
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                EditorGUI.indentLevel++;
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                NavMeshComponentsGUIUtility.AreaPopup("Default Area", m_DefaultArea);
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                // Override voxel size.
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                EditorGUILayout.PropertyField(m_OverrideVoxelSize);
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                using (new EditorGUI.DisabledScope(!m_OverrideVoxelSize.boolValue || m_OverrideVoxelSize.hasMultipleDifferentValues))
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                {
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                    EditorGUI.indentLevel++;
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                    EditorGUILayout.PropertyField(m_VoxelSize);
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                    if (!m_OverrideVoxelSize.hasMultipleDifferentValues)
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                    {
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                        if (!m_AgentTypeID.hasMultipleDifferentValues)
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                        {
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                            float voxelsPerRadius = m_VoxelSize.floatValue > 0.0f ? (bs.agentRadius / m_VoxelSize.floatValue) : 0.0f;
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                            EditorGUILayout.LabelField(" ", voxelsPerRadius.ToString("0.00") + " voxels per agent radius", EditorStyles.miniLabel);
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                        }
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                        if (m_OverrideVoxelSize.boolValue)
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                            EditorGUILayout.HelpBox("Voxel size controls how accurately the navigation mesh is generated from the level geometry. A good voxel size is 2-4 voxels per agent radius. Making voxel size smaller will increase build time.", MessageType.None);
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                    }
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                    EditorGUI.indentLevel--;
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                }
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                // Override tile size
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                EditorGUILayout.PropertyField(m_OverrideTileSize);
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                using (new EditorGUI.DisabledScope(!m_OverrideTileSize.boolValue || m_OverrideTileSize.hasMultipleDifferentValues))
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                {
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                    EditorGUI.indentLevel++;
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                    EditorGUILayout.PropertyField(m_TileSize);
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                    if (!m_TileSize.hasMultipleDifferentValues && !m_VoxelSize.hasMultipleDifferentValues)
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                    {
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                        float tileWorldSize = m_TileSize.intValue * m_VoxelSize.floatValue;
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                        EditorGUILayout.LabelField(" ", tileWorldSize.ToString("0.00") + " world units", EditorStyles.miniLabel);
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                    }
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                    if (!m_OverrideTileSize.hasMultipleDifferentValues)
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                    {
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                        if (m_OverrideTileSize.boolValue)
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                            EditorGUILayout.HelpBox("Tile size controls the how local the changes to the world are (rebuild or carve). Small tile size allows more local changes, while potentially generating more data overall.", MessageType.None);
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                    }
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                    EditorGUI.indentLevel--;
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                }
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                // Height mesh
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                using (new EditorGUI.DisabledScope(true))
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                {
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                    EditorGUILayout.PropertyField(m_BuildHeightMesh);
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                }
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                EditorGUILayout.Space();
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                EditorGUI.indentLevel--;
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            }
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            EditorGUILayout.Space();
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            serializedObject.ApplyModifiedProperties();
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            var hadError = false;
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            var multipleTargets = targets.Length > 1;
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            foreach (NavMeshSurface navSurface in targets)
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            {
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                var settings = navSurface.GetBuildSettings();
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                // Calculating bounds is potentially expensive when unbounded - so here we just use the center/size.
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                // It means the validation is not checking vertical voxel limit correctly when the surface is set to something else than "in volume".
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                var bounds = new Bounds(Vector3.zero, Vector3.zero);
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                if (navSurface.collectObjects == CollectObjects.Volume)
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                {
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                    bounds = new Bounds(navSurface.center, navSurface.size);
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                }
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                var errors = settings.ValidationReport(bounds);
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                if (errors.Length > 0)
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                {
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                    if (multipleTargets)
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                        EditorGUILayout.LabelField(navSurface.name);
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                    foreach (var err in errors)
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                    {
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                        EditorGUILayout.HelpBox(err, MessageType.Warning);
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                    }
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                    GUILayout.BeginHorizontal();
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                    GUILayout.Space(EditorGUIUtility.labelWidth);
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                    if (GUILayout.Button("Open Agent Settings...", EditorStyles.miniButton))
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                        NavMeshEditorHelpers.OpenAgentSettings(navSurface.agentTypeID);
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                    GUILayout.EndHorizontal();
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                    hadError = true;
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                }
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            }
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            if (hadError)
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                EditorGUILayout.Space();
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#if NAVMESHCOMPONENTS_SHOW_NAVMESHDATA_REF
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            var nmdRect = EditorGUILayout.GetControlRect(true, EditorGUIUtility.singleLineHeight);
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            EditorGUI.BeginProperty(nmdRect, GUIContent.none, m_NavMeshData);
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            var rectLabel = EditorGUI.PrefixLabel(nmdRect, GUIUtility.GetControlID(FocusType.Passive), new GUIContent(m_NavMeshData.displayName));
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            EditorGUI.EndProperty();
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            using (new EditorGUI.DisabledScope(true))
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            {
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                EditorGUI.BeginProperty(nmdRect, GUIContent.none, m_NavMeshData);
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                EditorGUI.ObjectField(rectLabel, m_NavMeshData, GUIContent.none);
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                EditorGUI.EndProperty();
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            }
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#endif
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            using (new EditorGUI.DisabledScope(Application.isPlaying || m_AgentTypeID.intValue == -1))
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            {
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                GUILayout.BeginHorizontal();
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                GUILayout.Space(EditorGUIUtility.labelWidth);
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                if (GUILayout.Button("Clear"))
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                {
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                    NavMeshAssetManager.instance.ClearSurfaces(targets);
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                    SceneView.RepaintAll();
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                }
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                if (GUILayout.Button("Bake"))
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                {
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                    NavMeshAssetManager.instance.StartBakingSurfaces(targets);
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                }
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                GUILayout.EndHorizontal();
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            }
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            // Show progress for the selected targets
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            var bakeOperations = NavMeshAssetManager.instance.GetBakeOperations();
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            for (int i = bakeOperations.Count - 1; i >= 0; --i)
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            {
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                if (!targets.Contains(bakeOperations[i].surface))
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                    continue;
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                var oper = bakeOperations[i].bakeOperation;
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                if (oper == null)
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                    continue;
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                var p = oper.progress;
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                if (oper.isDone)
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                {
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                    SceneView.RepaintAll();
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                    continue;
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                }
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                GUILayout.BeginHorizontal();
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                if (GUILayout.Button("Cancel", EditorStyles.miniButton))
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                {
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                    var bakeData = bakeOperations[i].bakeData;
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                    UnityEngine.AI.NavMeshBuilder.Cancel(bakeData);
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                    bakeOperations.RemoveAt(i);
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                }
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                EditorGUI.ProgressBar(EditorGUILayout.GetControlRect(), p, "Baking: " + (int)(100 * p) + "%");
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                if (p <= 1)
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                    Repaint();
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                GUILayout.EndHorizontal();
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            }
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        }
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        [DrawGizmo(GizmoType.Selected | GizmoType.Active | GizmoType.Pickable)]
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        static void RenderBoxGizmoSelected(NavMeshSurface navSurface, GizmoType gizmoType)
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        {
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            RenderBoxGizmo(navSurface, gizmoType, true);
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        }
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        [DrawGizmo(GizmoType.NotInSelectionHierarchy | GizmoType.Pickable)]
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        static void RenderBoxGizmoNotSelected(NavMeshSurface navSurface, GizmoType gizmoType)
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        {
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            if (NavMeshVisualizationSettings.showNavigation > 0)
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                RenderBoxGizmo(navSurface, gizmoType, false);
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            else
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                Gizmos.DrawIcon(navSurface.transform.position, "NavMeshSurface Icon", true);
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        }
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        static void RenderBoxGizmo(NavMeshSurface navSurface, GizmoType gizmoType, bool selected)
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        {
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            var color = selected ? s_HandleColorSelected : s_HandleColor;
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            if (!navSurface.enabled)
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                color = s_HandleColorDisabled;
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            var oldColor = Gizmos.color;
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            var oldMatrix = Gizmos.matrix;
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            // Use the unscaled matrix for the NavMeshSurface
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            var localToWorld = Matrix4x4.TRS(navSurface.transform.position, navSurface.transform.rotation, Vector3.one);
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            Gizmos.matrix = localToWorld;
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            if (navSurface.collectObjects == CollectObjects.Volume)
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            {
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                Gizmos.color = color;
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                Gizmos.DrawWireCube(navSurface.center, navSurface.size);
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                if (selected && navSurface.enabled)
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                {
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                    var colorTrans = new Color(color.r * 0.75f, color.g * 0.75f, color.b * 0.75f, color.a * 0.15f);
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                    Gizmos.color = colorTrans;
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                    Gizmos.DrawCube(navSurface.center, navSurface.size);
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                }
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            }
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            else
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            {
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                if (navSurface.navMeshData != null)
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                {
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                    var bounds = navSurface.navMeshData.sourceBounds;
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                    Gizmos.color = Color.grey;
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                    Gizmos.DrawWireCube(bounds.center, bounds.size);
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                }
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            }
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            Gizmos.matrix = oldMatrix;
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            Gizmos.color = oldColor;
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            Gizmos.DrawIcon(navSurface.transform.position, "NavMeshSurface Icon", true);
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        }
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        void OnSceneGUI()
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        {
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            if (!editingCollider)
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                return;
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            var navSurface = (NavMeshSurface)target;
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            var color = navSurface.enabled ? s_HandleColor : s_HandleColorDisabled;
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            var localToWorld = Matrix4x4.TRS(navSurface.transform.position, navSurface.transform.rotation, Vector3.one);
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            using (new Handles.DrawingScope(color, localToWorld))
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            {
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                m_BoundsHandle.center = navSurface.center;
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                m_BoundsHandle.size = navSurface.size;
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                EditorGUI.BeginChangeCheck();
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                m_BoundsHandle.DrawHandle();
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                if (EditorGUI.EndChangeCheck())
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                {
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                    Undo.RecordObject(navSurface, "Modified NavMesh Surface");
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                    Vector3 center = m_BoundsHandle.center;
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                    Vector3 size = m_BoundsHandle.size;
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                    navSurface.center = center;
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                    navSurface.size = size;
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                    EditorUtility.SetDirty(target);
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                }
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            }
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        }
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        [MenuItem("GameObject/AI/NavMesh Surface", false, 2000)]
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        public static void CreateNavMeshSurface(MenuCommand menuCommand)
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        {
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            var parent = menuCommand.context as GameObject;
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            var go = NavMeshComponentsGUIUtility.CreateAndSelectGameObject("NavMesh Surface", parent);
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            go.AddComponent<NavMeshSurface>();
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            var view = SceneView.lastActiveSceneView;
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            if (view != null)
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                view.MoveToView(go.transform);
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        }
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    }
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}
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