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			65 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class AreaManager : MonoBehaviour
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| {
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|     [SerializeField] int areaHeight;
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|     [SerializeField] int areaWidth;
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|     List<AreaObject> areaObjects;
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|     [SerializeField] GameObject testPrefab;
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|     void Start()
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|     {
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|         //int gridWidth = GridBuildingSystem.instance.buildingGrid.GetWidth();
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|         //int gridHeight = GridBuildingSystem.instance.buildingGrid.GetWidth();
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| 
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|         int areaWidthCount = GridBuildingSystem.instance.buildingGrid.GetWidth() / areaWidth;
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|         int areaHeightCount = GridBuildingSystem.instance.buildingGrid.GetHeight() / areaHeight;
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| 
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|         for(int heightCounter = 0; heightCounter < areaHeightCount; heightCounter++)
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|         {
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|             Debug.Log("---- New Row -----");
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|             for (int widthCounter = 0; widthCounter < areaWidthCount; widthCounter++)
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|             {
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|                 Debug.Log("---- New Area -----");
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| 
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|                 List<GameObject> testGameObjs = new List<GameObject>();
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|                 for (int x = 0; x < areaWidth; x++)
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|                 {
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|                     for (int y = 0; y < areaHeight; y++)
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|                     {
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|                         
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|                         Debug.Log((x + widthCounter * areaWidth).ToString() + "," + (y + heightCounter * areaHeight).ToString());
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|                         GameObject testObj = Instantiate(testPrefab);
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|                         testObj.transform.position = GridBuildingSystem.instance.buildingGrid.GetWorldPosition((x + widthCounter * areaWidth), (y + heightCounter * areaHeight));
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|                         testObj.transform.name = widthCounter + " - " + heightCounter;
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|                         testGameObjs.Add(testObj);
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|                     }
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|                 }
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| 
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|                 Color color = Random.ColorHSV();
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|                 foreach (GameObject testObj in testGameObjs)
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|                 {
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|                     testObj.GetComponent<SpriteRenderer>().color = color;
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|                 }
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| 
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|             }
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|         }
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|         
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|        
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|     }
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| 
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| 
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| 
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| 
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|     public class AreaObject
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|     {
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|         public int[,] tileArray;
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| 
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|         public AreaObject(int[,] _tileArray) {
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|             tileArray = _tileArray;
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|         }
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| 
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|     }
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| }
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