Files
grow-ai-unity/Assets/Scripts/City.cs
j.mei7 2e92ba6ea4 a
2022-03-16 18:16:19 +01:00

179 lines
4.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class City : MonoBehaviour
{
[Header("City")]
[SerializeField]
string cityName;
[SerializeField] List<Person> persons = new List<Person>();
[SerializeField] List<House> houses = new List<House>();
[SerializeField] List<Company> companies = new List<Company>();
[SerializeField] List<Workplace> workplaces = new List<Workplace>();
[SerializeField] List<Store> stores = new List<Store>();
[SerializeField] List<FreeTimeObject> freeTimeObjects = new List<FreeTimeObject>();
public List<Store> GetStores() => stores;
public List<FreeTimeObject> GetFreeTimeObjects() => freeTimeObjects;
public List<House> GetHouses() => houses;
public List<Workplace> GetWorkplaces() => workplaces;
public void AddPerson(Person citizen)
{
if (!persons.Contains(citizen))
{
persons.Add(citizen);
Debug.Log(citizen.GetFullName() + " joined " + cityName);
}
}
public void RemovePerson(Person citizen)
{
if (persons.Contains(citizen))
{
persons.Remove(citizen);
Debug.Log(citizen.GetFullName() + " left " + cityName);
}
}
public void AddHouse(House house)
{
if (!houses.Contains(house))
{
houses.Add(house);
Debug.Log("House built in " + cityName);
}
}
public void RemoveHouse(House house)
{
if (houses.Contains(house))
{
houses.Remove(house);
Debug.Log("House demolished in " + cityName);
}
}
public House GetAvaiableHouse()
{
List<House> avaiableHouses = new List<House>();
foreach (House house in houses)
{
if(house.GetAvaiableSpace() > 0)
avaiableHouses.Add(house);
}
if(avaiableHouses.Count > 0)
{
return avaiableHouses[Random.Range(0, avaiableHouses.Count - 1)];
}
else
{
return null;
}
}
public int GetAvaiableHousingSpace()
{
int space = 0;
foreach(House house in houses)
{
space += house.GetAvaiableSpace();
}
return space;
}
public void AddCompany(Company company)
{
if (!companies.Contains(company))
{
companies.Add(company);
Debug.Log("Company built in " + cityName);
}
}
public void RemoveCompany(Company company)
{
if (companies.Contains(company))
{
companies.Remove(company);
Debug.Log("Company demolished in " + cityName);
}
}
public void AddStore(Store store)
{
if (!stores.Contains(store))
{
stores.Add(store);
Debug.Log("Store built in " + cityName);
}
}
public void RemoveStore(Store store)
{
if (stores.Contains(store))
{
stores.Remove(store);
Debug.Log("Store demolished in " + cityName);
}
}
public void AddFreeTimeObject(FreeTimeObject freeTimeObject)
{
if (!freeTimeObjects.Contains(freeTimeObject))
{
freeTimeObjects.Add(freeTimeObject);
Debug.Log("FreeTimeObject built in " + cityName);
}
}
public void RemoveFreeTimeObject(FreeTimeObject freeTimeObject)
{
if (freeTimeObjects.Contains(freeTimeObject))
{
freeTimeObjects.Remove(freeTimeObject);
Debug.Log("FreeTimeObject demolished in " + cityName);
}
}
public void AddWorkplace(Workplace workplace)
{
if (!workplaces.Contains(workplace))
{
workplaces.Add(workplace);
Debug.Log("workplaces built in " + cityName);
}
}
public void RemoveWorkplace(Workplace workplace)
{
if (workplaces.Contains(workplace))
{
workplaces.Remove(workplace);
Debug.Log("workplaces demolished in " + cityName);
}
}
public Workplace GetAvaiableWorkplace()
{
List<Workplace> avaiableWorkplaces = new List<Workplace>();
foreach (Workplace workplace in workplaces)
{
if (workplace.GetAvaiableSpace() > 0)
avaiableWorkplaces.Add(workplace);
}
if (avaiableWorkplaces.Count > 0)
{
return avaiableWorkplaces[Random.Range(0, avaiableWorkplaces.Count - 1)];
}
else
{
return null;
}
}
}