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			37 lines
		
	
	
		
			713 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
		
			713 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class PersonManager : MonoBehaviour
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| {
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|     City city;
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|     [SerializeField] GameObject personPrefab;
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|     void Start()
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|     {
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|         city = GetComponent<City>();
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|         TimeManager.OnDayUpdate += OnDayUpdate;
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|     }
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| 
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|     void OnDayUpdate()
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|     {
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|         int avaiableSpace = city.GetAvaiableHousingSpace();
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|         if (avaiableSpace > 5)
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|         {
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|             SpawnPerson(5);
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|         }
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|         else
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|         {
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|             SpawnPerson(avaiableSpace);
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|         }
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|         
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|     }
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| 
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|     public void SpawnPerson(int count = 1)
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|     {
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|         for(int i = 0; i < count; i++)
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|         {
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|             Instantiate(personPrefab);
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|         }
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|     }
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| }
 | 
