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			23 lines
		
	
	
		
			494 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			23 lines
		
	
	
		
			494 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| using UnityEngine.AI;
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| 
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| public class PersonMovement : MonoBehaviour
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| {
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|     NavMeshAgent agent;
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| 
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|     private void Awake()
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|     {
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|         agent = GetComponent<NavMeshAgent>();
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|         agent.updateRotation = false;
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|         agent.updateUpAxis = false;
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|         //agent.avoidancePriority = Random.Range(1, 100);
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|     }
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| 
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|     public void SetTarget(Transform target)
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|     {
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|         agent.SetDestination(target.position);
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|     }
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| }
 | 
