Files
grow-ai-unity/Assets/Scripts/Work/Company.cs
2022-03-06 21:15:54 +01:00

30 lines
583 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Company : MonoBehaviour
{
[Header("Company")]
[SerializeField] string companyName = "Company";
[SerializeField] int level = 1;
[SerializeField] City city;
[SerializeField] List<Workplace> workplaces= new List<Workplace>();
public City GetCity() => city;
void Awake()
{
city.AddCompany(this);
}
public void AddWorkplace(Workplace wp)
{
if (!workplaces.Contains(wp))
{
workplaces.Add(wp);
}
}
}