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			55 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			55 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class Store : MonoBehaviour
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| {
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|     [SerializeField] string storeName;
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|     [SerializeField] City city;
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|     [SerializeField] List<PersonIndicators> personIndicatorsInStore = new List<PersonIndicators>();
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|     
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| 
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|     void Start()
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|     {
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|         city.AddStore(this);
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|         TimeManager.OnMinuteUpdate += OnMinuteUpdate;
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|     }
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| 
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|     void OnMinuteUpdate()
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|     {
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|         foreach (PersonIndicators personIndicator in personIndicatorsInStore)
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|         {
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|             personIndicator.IncreaseSupplied(0.05f);
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|         }
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|     }
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| 
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|     void OnTriggerEnter2D(Collider2D collision)
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|     {
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|         if (collision != null)
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|         {
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|             if(collision.GetComponent<Person>() != null)
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|             {
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|                 if(collision.GetComponent<Person>().status == PersonStatus.STORE)
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|                 {
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|                     personIndicatorsInStore.Add(collision.GetComponent<PersonIndicators>());
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|                 }
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|             }
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|         }
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|     }
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| 
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|     private void OnTriggerExit2D(Collider2D collision)
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|     {
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|         if (collision != null)
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|         {
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|             if (collision.GetComponent<Person>() != null)
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|             {
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|                 if (personIndicatorsInStore.Contains(collision.GetComponent<PersonIndicators>()))
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|                 {
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|                     personIndicatorsInStore.Remove(collision.GetComponent<PersonIndicators>());
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|                 }
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|             }
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|         }
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|     }
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| 
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| }
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