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			326 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			326 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections.Generic;
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| using System.IO;
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| using UnityEditor.Experimental.SceneManagement;
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| using UnityEditor.SceneManagement;
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| using UnityEngine.AI;
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| using UnityEngine;
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| 
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| namespace UnityEditor.AI
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| {
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|     public class NavMeshAssetManager : ScriptableSingleton<NavMeshAssetManager>
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|     {
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|         internal struct AsyncBakeOperation
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|         {
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|             public NavMeshSurface surface;
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|             public NavMeshData bakeData;
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|             public AsyncOperation bakeOperation;
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|         }
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| 
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|         List<AsyncBakeOperation> m_BakeOperations = new List<AsyncBakeOperation>();
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|         internal List<AsyncBakeOperation> GetBakeOperations() { return m_BakeOperations; }
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| 
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|         struct SavedPrefabNavMeshData
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|         {
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|             public NavMeshSurface surface;
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|             public NavMeshData navMeshData;
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|         }
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| 
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|         List<SavedPrefabNavMeshData> m_PrefabNavMeshDataAssets = new List<SavedPrefabNavMeshData>();
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| 
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|         static string GetAndEnsureTargetPath(NavMeshSurface surface)
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|         {
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|             // Create directory for the asset if it does not exist yet.
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|             var activeScenePath = surface.gameObject.scene.path;
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| 
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|             var targetPath = "Assets";
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|             if (!string.IsNullOrEmpty(activeScenePath))
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|             {
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|                 targetPath = Path.Combine(Path.GetDirectoryName(activeScenePath), Path.GetFileNameWithoutExtension(activeScenePath));
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|             }
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|             else
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|             {
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|                 var prefabStage = PrefabStageUtility.GetPrefabStage(surface.gameObject);
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|                 var isPartOfPrefab = prefabStage != null && prefabStage.IsPartOfPrefabContents(surface.gameObject);
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|                 if (isPartOfPrefab && !string.IsNullOrEmpty(prefabStage.prefabAssetPath))
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|                 {
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|                     var prefabDirectoryName = Path.GetDirectoryName(prefabStage.prefabAssetPath);
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|                     if (!string.IsNullOrEmpty(prefabDirectoryName))
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|                         targetPath = prefabDirectoryName;
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|                 }
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|             }
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|             if (!Directory.Exists(targetPath))
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|                 Directory.CreateDirectory(targetPath);
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|             return targetPath;
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|         }
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| 
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|         static void CreateNavMeshAsset(NavMeshSurface surface)
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|         {
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|             var targetPath = GetAndEnsureTargetPath(surface);
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| 
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|             var combinedAssetPath = Path.Combine(targetPath, "NavMesh-" + surface.name + ".asset");
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|             combinedAssetPath = AssetDatabase.GenerateUniqueAssetPath(combinedAssetPath);
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|             AssetDatabase.CreateAsset(surface.navMeshData, combinedAssetPath);
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|         }
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| 
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|         NavMeshData GetNavMeshAssetToDelete(NavMeshSurface navSurface)
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|         {
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|             if (PrefabUtility.IsPartOfPrefabInstance(navSurface) && !PrefabUtility.IsPartOfModelPrefab(navSurface))
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|             {
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|                 // Don't allow deleting the asset belonging to the prefab parent
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|                 var parentSurface = PrefabUtility.GetCorrespondingObjectFromSource(navSurface) as NavMeshSurface;
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|                 if (parentSurface && navSurface.navMeshData == parentSurface.navMeshData)
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|                     return null;
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|             }
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| 
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|             // Do not delete the NavMeshData asset referenced from a prefab until the prefab is saved
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|             var prefabStage = PrefabStageUtility.GetPrefabStage(navSurface.gameObject);
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|             var isPartOfPrefab = prefabStage != null && prefabStage.IsPartOfPrefabContents(navSurface.gameObject);
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|             if (isPartOfPrefab && IsCurrentPrefabNavMeshDataStored(navSurface))
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|                 return null;
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| 
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|             return navSurface.navMeshData;
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|         }
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| 
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|         void ClearSurface(NavMeshSurface navSurface)
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|         {
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|             var hasNavMeshData = navSurface.navMeshData != null;
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|             StoreNavMeshDataIfInPrefab(navSurface);
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| 
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|             var assetToDelete = GetNavMeshAssetToDelete(navSurface);
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|             navSurface.RemoveData();
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| 
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|             if (hasNavMeshData)
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|             {
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|                 SetNavMeshData(navSurface, null);
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|                 EditorSceneManager.MarkSceneDirty(navSurface.gameObject.scene);
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|             }
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| 
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|             if (assetToDelete)
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|                 AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(assetToDelete));
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|         }
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| 
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|         public void StartBakingSurfaces(UnityEngine.Object[] surfaces)
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|         {
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|             // Remove first to avoid double registration of the callback
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|             EditorApplication.update -= UpdateAsyncBuildOperations;
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|             EditorApplication.update += UpdateAsyncBuildOperations;
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| 
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|             foreach (NavMeshSurface surf in surfaces)
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|             {
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|                 StoreNavMeshDataIfInPrefab(surf);
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| 
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|                 var oper = new AsyncBakeOperation();
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| 
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|                 oper.bakeData = InitializeBakeData(surf);
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|                 oper.bakeOperation = surf.UpdateNavMesh(oper.bakeData);
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|                 oper.surface = surf;
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| 
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|                 m_BakeOperations.Add(oper);
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|             }
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|         }
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| 
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|         static NavMeshData InitializeBakeData(NavMeshSurface surface)
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|         {
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|             var emptySources = new List<NavMeshBuildSource>();
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|             var emptyBounds = new Bounds();
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|             return UnityEngine.AI.NavMeshBuilder.BuildNavMeshData(surface.GetBuildSettings(), emptySources, emptyBounds
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|                 , surface.transform.position, surface.transform.rotation);
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|         }
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| 
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|         void UpdateAsyncBuildOperations()
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|         {
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|             foreach (var oper in m_BakeOperations)
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|             {
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|                 if (oper.surface == null || oper.bakeOperation == null)
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|                     continue;
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| 
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|                 if (oper.bakeOperation.isDone)
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|                 {
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|                     var surface = oper.surface;
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|                     var delete = GetNavMeshAssetToDelete(surface);
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|                     if (delete != null)
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|                         AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(delete));
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| 
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|                     surface.RemoveData();
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|                     SetNavMeshData(surface, oper.bakeData);
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| 
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|                     if (surface.isActiveAndEnabled)
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|                         surface.AddData();
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|                     CreateNavMeshAsset(surface);
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|                     EditorSceneManager.MarkSceneDirty(surface.gameObject.scene);
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|                 }
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|             }
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|             m_BakeOperations.RemoveAll(o => o.bakeOperation == null || o.bakeOperation.isDone);
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|             if (m_BakeOperations.Count == 0)
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|                 EditorApplication.update -= UpdateAsyncBuildOperations;
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|         }
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| 
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|         public bool IsSurfaceBaking(NavMeshSurface surface)
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|         {
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|             if (surface == null)
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|                 return false;
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| 
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|             foreach (var oper in m_BakeOperations)
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|             {
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|                 if (oper.surface == null || oper.bakeOperation == null)
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|                     continue;
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| 
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|                 if (oper.surface == surface)
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|                     return true;
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|             }
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| 
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|             return false;
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|         }
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| 
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|         public void ClearSurfaces(UnityEngine.Object[] surfaces)
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|         {
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|             foreach (NavMeshSurface s in surfaces)
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|                 ClearSurface(s);
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|         }
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| 
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|         static void SetNavMeshData(NavMeshSurface navSurface, NavMeshData navMeshData)
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|         {
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|             var so = new SerializedObject(navSurface);
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|             var navMeshDataProperty = so.FindProperty("m_NavMeshData");
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|             navMeshDataProperty.objectReferenceValue = navMeshData;
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|             so.ApplyModifiedPropertiesWithoutUndo();
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|         }
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| 
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|         void StoreNavMeshDataIfInPrefab(NavMeshSurface surfaceToStore)
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|         {
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|             var prefabStage = PrefabStageUtility.GetPrefabStage(surfaceToStore.gameObject);
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|             var isPartOfPrefab = prefabStage != null && prefabStage.IsPartOfPrefabContents(surfaceToStore.gameObject);
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|             if (!isPartOfPrefab)
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|                 return;
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| 
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|             // check if data has already been stored for this surface
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|             foreach (var storedAssetInfo in m_PrefabNavMeshDataAssets)
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|                 if (storedAssetInfo.surface == surfaceToStore)
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|                     return;
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| 
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|             if (m_PrefabNavMeshDataAssets.Count == 0)
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|             {
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|                 PrefabStage.prefabSaving -= DeleteStoredNavMeshDataAssetsForOwnedSurfaces;
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|                 PrefabStage.prefabSaving += DeleteStoredNavMeshDataAssetsForOwnedSurfaces;
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| 
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|                 PrefabStage.prefabStageClosing -= ForgetUnsavedNavMeshDataChanges;
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|                 PrefabStage.prefabStageClosing += ForgetUnsavedNavMeshDataChanges;
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|             }
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| 
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|             var isDataOwner = true;
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|             if (PrefabUtility.IsPartOfPrefabInstance(surfaceToStore) && !PrefabUtility.IsPartOfModelPrefab(surfaceToStore))
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|             {
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|                 var basePrefabSurface = PrefabUtility.GetCorrespondingObjectFromSource(surfaceToStore) as NavMeshSurface;
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|                 isDataOwner = basePrefabSurface == null || surfaceToStore.navMeshData != basePrefabSurface.navMeshData;
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|             }
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|             m_PrefabNavMeshDataAssets.Add(new SavedPrefabNavMeshData { surface = surfaceToStore, navMeshData = isDataOwner ? surfaceToStore.navMeshData : null });
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|         }
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| 
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|         bool IsCurrentPrefabNavMeshDataStored(NavMeshSurface surface)
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|         {
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|             if (surface == null)
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|                 return false;
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| 
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|             foreach (var storedAssetInfo in m_PrefabNavMeshDataAssets)
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|             {
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|                 if (storedAssetInfo.surface == surface)
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|                     return storedAssetInfo.navMeshData == surface.navMeshData;
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|             }
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| 
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|             return false;
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|         }
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| 
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|         void DeleteStoredNavMeshDataAssetsForOwnedSurfaces(GameObject gameObjectInPrefab)
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|         {
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|             // Debug.LogFormat("DeleteStoredNavMeshDataAsset() when saving prefab {0}", gameObjectInPrefab.name);
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| 
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|             var surfaces = gameObjectInPrefab.GetComponentsInChildren<NavMeshSurface>(true);
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|             foreach (var surface in surfaces)
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|                 DeleteStoredPrefabNavMeshDataAsset(surface);
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|         }
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| 
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|         void DeleteStoredPrefabNavMeshDataAsset(NavMeshSurface surface)
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|         {
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|             for (var i = m_PrefabNavMeshDataAssets.Count - 1; i >= 0; i--)
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|             {
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|                 var storedAssetInfo = m_PrefabNavMeshDataAssets[i];
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|                 if (storedAssetInfo.surface == surface)
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|                 {
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|                     var storedNavMeshData = storedAssetInfo.navMeshData;
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|                     if (storedNavMeshData != null && storedNavMeshData != surface.navMeshData)
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|                     {
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|                         var assetPath = AssetDatabase.GetAssetPath(storedNavMeshData);
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|                         AssetDatabase.DeleteAsset(assetPath);
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|                     }
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| 
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|                     m_PrefabNavMeshDataAssets.RemoveAt(i);
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|                     break;
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|                 }
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|             }
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| 
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|             if (m_PrefabNavMeshDataAssets.Count == 0)
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|             {
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|                 PrefabStage.prefabSaving -= DeleteStoredNavMeshDataAssetsForOwnedSurfaces;
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|                 PrefabStage.prefabStageClosing -= ForgetUnsavedNavMeshDataChanges;
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|             }
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|         }
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| 
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|         void ForgetUnsavedNavMeshDataChanges(PrefabStage prefabStage)
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|         {
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|             // Debug.Log("On prefab closing - forget about this object's surfaces and stop caring about prefab saving");
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| 
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|             if (prefabStage == null)
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|                 return;
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| 
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|             var allSurfacesInPrefab = prefabStage.prefabContentsRoot.GetComponentsInChildren<NavMeshSurface>(true);
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|             NavMeshSurface surfaceInPrefab = null;
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|             var index = 0;
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|             do
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|             {
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|                 if (allSurfacesInPrefab.Length > 0)
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|                     surfaceInPrefab = allSurfacesInPrefab[index];
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| 
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|                 for (var i = m_PrefabNavMeshDataAssets.Count - 1; i >= 0; i--)
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|                 {
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|                     var storedPrefabInfo = m_PrefabNavMeshDataAssets[i];
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|                     if (storedPrefabInfo.surface == null)
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|                     {
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|                         // Debug.LogFormat("A surface from the prefab got deleted after it has baked a new NavMesh but it hasn't saved it. Now the unsaved asset gets deleted. ({0})", storedPrefabInfo.navMeshData);
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| 
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|                         // surface got deleted, thus delete its initial NavMeshData asset
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|                         if (storedPrefabInfo.navMeshData != null)
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|                         {
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|                             var assetPath = AssetDatabase.GetAssetPath(storedPrefabInfo.navMeshData);
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|                             AssetDatabase.DeleteAsset(assetPath);
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|                         }
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| 
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|                         m_PrefabNavMeshDataAssets.RemoveAt(i);
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|                     }
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|                     else if (surfaceInPrefab != null && storedPrefabInfo.surface == surfaceInPrefab)
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|                     {
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|                         //Debug.LogFormat("The surface {0} from the prefab was storing the original navmesh data and now will be forgotten", surfaceInPrefab);
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| 
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|                         var baseSurface = PrefabUtility.GetCorrespondingObjectFromSource(surfaceInPrefab) as NavMeshSurface;
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|                         if (baseSurface == null || surfaceInPrefab.navMeshData != baseSurface.navMeshData)
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|                         {
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|                             var assetPath = AssetDatabase.GetAssetPath(surfaceInPrefab.navMeshData);
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|                             AssetDatabase.DeleteAsset(assetPath);
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| 
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|                             //Debug.LogFormat("The surface {0} from the prefab has baked new NavMeshData but did not save this change so the asset has been now deleted. ({1})",
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|                             //    surfaceInPrefab, assetPath);
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|                         }
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| 
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|                         m_PrefabNavMeshDataAssets.RemoveAt(i);
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|                     }
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|                 }
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|             } while (++index < allSurfacesInPrefab.Length);
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| 
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|             if (m_PrefabNavMeshDataAssets.Count == 0)
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|             {
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|                 PrefabStage.prefabSaving -= DeleteStoredNavMeshDataAssetsForOwnedSurfaces;
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|                 PrefabStage.prefabStageClosing -= ForgetUnsavedNavMeshDataChanges;
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|             }
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|         }
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|     }
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| }
 | 
