Files
grow-ai-unity/Assets/Scripts/PersonMovement.cs
j.mei7 0207486c95 idk
2022-03-03 18:19:53 +01:00

23 lines
494 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class PersonMovement : MonoBehaviour
{
NavMeshAgent agent;
private void Awake()
{
agent = GetComponent<NavMeshAgent>();
agent.updateRotation = false;
agent.updateUpAxis = false;
//agent.avoidancePriority = Random.Range(1, 100);
}
public void SetTarget(Transform target)
{
agent.SetDestination(target.position);
}
}