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			103 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Globalization;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class TimeManager : MonoBehaviour
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| {
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|     public static Action OnTimeUpdate;
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|     public static Action OnSecondUpdate;
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|     public static Action OnMinuteUpdate;
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|     public static Action OnHourUpdate;
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|     public static Action OnDayUpdate;
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|     public static Action OnMonthUpdate;
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|     public static Action OnYearUpdate;
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| 
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|     public static TimeManager instance;
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| 
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|     public enum PartOfDay
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|     {
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|         MORNING,
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|         AFTERNOON,
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|         EVENING,
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|         NIGHT
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|     }
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| 
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|     public PartOfDay partOfDay;
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| 
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|     [SerializeField]
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|     float intervalTime = 1.0f; // 1.0f -> 1 real second is 1 ingame minute
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| 
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|     int minutesPerInterval = 1;
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| 
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|     public CultureInfo cultureInfo = new CultureInfo("en-us");
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|     DateTime dateTime = new DateTime(1, 1, 1, 0, 0, 0);
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|     DateTime prevDateTime;
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|     float timer;
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| 
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|     public DateTime GetDateTime() => dateTime;
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| 
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|     public string GetTime() => dateTime.ToString("hh:mm tt", cultureInfo);
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|     public string GetDate() => dateTime.ToString("dd/MM/yyyy", cultureInfo);
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|     public float GetintervalTime() => intervalTime;
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| 
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|     [Header("ReadOnly")]
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|     [SerializeField]
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|     string readOnlyTimeString;
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| 
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|     private void Awake()
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|     {
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|         if (instance == null)
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|             instance = this;
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|     }
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| 
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|     void Start()
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|     {
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|         timer = intervalTime;
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|         prevDateTime = dateTime;
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|     }
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| 
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|     void Update()
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|     {
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|         timer -= Time.deltaTime;
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| 
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|         if (timer <= 0)
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|         {
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|             prevDateTime = dateTime;
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| 
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|             dateTime = dateTime.AddMinutes(minutesPerInterval);
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|             CheckPartsOfDay();
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|             timer = intervalTime;
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|             readOnlyTimeString = GetTime() + " " + GetDate();
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| 
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|             if (prevDateTime.Second != dateTime.Second)
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|                 OnSecondUpdate?.Invoke();
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|             if (prevDateTime.Minute != dateTime.Minute)
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|                 OnMinuteUpdate?.Invoke();
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|             if (prevDateTime.Hour != dateTime.Hour)
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|                 OnHourUpdate?.Invoke();
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|             if (prevDateTime.Day != dateTime.Day)
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|                 OnDayUpdate?.Invoke();
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|             if (prevDateTime.Month != dateTime.Month)
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|                 OnMonthUpdate?.Invoke();
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|             if (dateTime.Year != dateTime.Year)
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|                 OnYearUpdate?.Invoke();
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| 
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|             OnTimeUpdate?.Invoke();
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|         }
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|     }
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| 
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|     void CheckPartsOfDay()
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|     {
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|         if (dateTime.Hour >= 22)
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|             partOfDay = PartOfDay.NIGHT;
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|         else if (dateTime.Hour < 6)
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|             partOfDay = PartOfDay.NIGHT;
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|         else if (dateTime.Hour >= 6 && dateTime.Hour < 12)
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|             partOfDay = PartOfDay.MORNING;
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|         else if (dateTime.Hour >= 12 && dateTime.Hour < 17)
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|             partOfDay = PartOfDay.AFTERNOON;
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|         else if (dateTime.Hour >= 17 && dateTime.Hour < 22)
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|             partOfDay = PartOfDay.EVENING;
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|     }
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| } | 
