Files
grow-ai-unity/Assets/BuildingMenu.cs
j.mei7 eb71cdbc9d idk
2022-03-13 14:56:10 +01:00

22 lines
512 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BuildingMenu : MonoBehaviour
{
[SerializeField] GameObject slotPrefab;
[SerializeField] List<PlacedObjectTypeSO> placedObjectTypeSOList;
void Start()
{
foreach(PlacedObjectTypeSO p in placedObjectTypeSOList)
{
GameObject slot = Instantiate(slotPrefab, gameObject.transform);
slot.GetComponent<BuildingMenuSlot>().placedObjectTypeSO = p;
}
}
}