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https://github.com/DerTyp7/harvestdale-unity.git
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add grid building system
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@@ -11,7 +11,6 @@ GameObject:
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- component: {fileID: 5852600358559839619}
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- component: {fileID: 2080657515599704299}
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- component: {fileID: 95789179383567876}
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- component: {fileID: 6347999927300409482}
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m_Layer: 0
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m_Name: House
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m_TagString: Untagged
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@@ -85,7 +84,7 @@ SpriteRenderer:
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m_SpriteSortPoint: 1
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--- !u!61 &95789179383567876
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BoxCollider2D:
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m_ObjectHideFlags: 0
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@@ -99,31 +98,16 @@ BoxCollider2D:
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 2, y: 0}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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newSize: {x: 4, y: 4.5625}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 4, y: 4.5625}
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m_Size: {x: 3, y: 1}
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m_EdgeRadius: 0
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--- !u!114 &6347999927300409482
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6244317213382018835}
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area:
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