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https://github.com/DerTyp7/harvestdale-unity.git
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GuiManager
This commit is contained in:
@@ -56726,6 +56726,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 9269c8c372de3f5498d2af345ee9c855, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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panelName: Inventory
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slotPrefab: {fileID: 9079120991637034566, guid: 9fb7f575f90d73343b4841c421d17567, type: 3}
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slotListObj: {fileID: 1707136373}
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slotUIList: []
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@@ -57525,8 +57526,9 @@ GameObject:
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- component: {fileID: 2143575112}
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- component: {fileID: 2143575111}
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- component: {fileID: 2143575110}
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- component: {fileID: 2143575114}
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m_Layer: 5
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m_Name: Canvas
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m_Name: GUI
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -57615,3 +57617,15 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0}
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--- !u!114 &2143575114
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2143575109}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 2ccedadcedce99843833ee718fc06377, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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@@ -35,6 +35,11 @@ public class PlayerController : MonoBehaviour
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}
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}
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if (Input.GetKeyDown(KeyCode.Tab))
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{
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GuiManager.Instance.TogglePanel("Inventory");
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}
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//! DEBUG
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if (Input.GetKeyDown(KeyCode.U))
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{
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@@ -2,8 +2,6 @@ using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class DraggableSlotContentUI : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
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{
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public int slotIndex; // slotIndex is set by SlotUI
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140
Assets/Scripts/UI/GuiManager.cs
Normal file
140
Assets/Scripts/UI/GuiManager.cs
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@@ -0,0 +1,140 @@
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using System.Collections.Generic;
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using UnityEngine;
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public class GuiManager : MonoBehaviour
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{
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private static GuiManager instance;
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public static GuiManager Instance
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{
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get
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{
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if (instance == null)
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{
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instance = FindObjectOfType<GuiManager>();
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if (instance == null)
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{
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Debug.LogError("No GuiManager found in the scene.");
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}
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}
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return instance;
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}
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}
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[SerializeField] private List<GuiPanel> panels = new List<GuiPanel>();
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private void Awake()
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{
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if (instance == null)
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{
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instance = this;
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}
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else
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{
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Destroy(gameObject);
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}
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}
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public void RegisterPanel(GuiPanel panel)
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{
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panel.gameObject.SetActive(false);
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panels.Add(panel);
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}
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public GuiPanel GetPanelByName(string name)
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{
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name = name.ToLower();
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foreach (GuiPanel panel in panels)
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{
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if (panel.GetName().ToLower() == name)
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{
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return panel;
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}
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}
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return null;
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}
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public void OpenPanel(string name)
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{
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GuiPanel panel = GetPanelByName(name);
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if (panel != null)
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{
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OpenPanel(panel);
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}
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}
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public void OpenPanel(GuiPanel panel)
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{
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if (!panel.gameObject.activeSelf)
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{
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panel.gameObject.SetActive(true);
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panel.OnClose();
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Debug.Log("Open Panel");
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return;
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}
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Debug.Log("Panel is already opened");
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}
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public void ClosePanel(string name)
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{
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GuiPanel panel = GetPanelByName(name);
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if (panel != null)
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{
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ClosePanel(panel);
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}
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}
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public void ClosePanel(GuiPanel panel)
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{
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if (panel.gameObject.activeSelf)
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{
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panel.gameObject.SetActive(false);
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panel.OnClose();
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Debug.Log("Closed Panel");
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return;
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}
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Debug.Log("Panel is already closed");
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}
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public void CloseAllPanels()
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{
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foreach (GuiPanel panel in panels)
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{
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if (panel.gameObject.activeSelf)
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{
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ClosePanel(panel);
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}
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}
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}
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public void TogglePanel(string name)
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{
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GuiPanel panel = GetPanelByName(name);
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if (panel != null)
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{
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TogglePanel(panel);
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}
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}
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public void TogglePanel(GuiPanel panel)
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{
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if (panel != null)
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{
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if (panel.gameObject.activeSelf)
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{
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ClosePanel(panel);
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}
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else
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{
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OpenPanel(panel);
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}
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}
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}
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}
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11
Assets/Scripts/UI/GuiManager.cs.meta
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11
Assets/Scripts/UI/GuiManager.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 2ccedadcedce99843833ee718fc06377
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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22
Assets/Scripts/UI/GuiPanel.cs
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22
Assets/Scripts/UI/GuiPanel.cs
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@@ -0,0 +1,22 @@
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using UnityEngine;
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public abstract class GuiPanel : MonoBehaviour
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{
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[SerializeField] private string panelName;
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public string GetName()
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{
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return panelName;
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}
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private void Awake()
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{
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GuiManager.Instance.RegisterPanel(this);
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}
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public abstract void OnOpen();
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public abstract void OnClose();
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}
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11
Assets/Scripts/UI/GuiPanel.cs.meta
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11
Assets/Scripts/UI/GuiPanel.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 65c73c21bddab2d45b5b2f5a01bc9056
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -2,7 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class InventoryUI : MonoBehaviour
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public class InventoryUI : GuiPanel
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{
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[SerializeField] private GameObject slotPrefab;
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[SerializeField] private GameObject slotListObj;
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@@ -15,10 +15,16 @@ public class InventoryUI : MonoBehaviour
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playerInventory = GameObject.FindGameObjectWithTag("Player").GetComponent<Inventory>();
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Inventory.OnPlayerInventoryChanged += UpdateSlots;
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CreateSlots();
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}
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public override void OnOpen()
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{
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UpdateSlots();
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}
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public override void OnClose()
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{
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}
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private void CreateSlots()
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{
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playerInventory = GameObject.FindGameObjectWithTag("Player").GetComponent<Inventory>();
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