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GuiManager
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140
Assets/Scripts/UI/GuiManager.cs
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140
Assets/Scripts/UI/GuiManager.cs
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using System.Collections.Generic;
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using UnityEngine;
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public class GuiManager : MonoBehaviour
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{
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private static GuiManager instance;
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public static GuiManager Instance
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{
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get
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{
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if (instance == null)
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{
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instance = FindObjectOfType<GuiManager>();
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if (instance == null)
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{
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Debug.LogError("No GuiManager found in the scene.");
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}
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}
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return instance;
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}
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}
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[SerializeField] private List<GuiPanel> panels = new List<GuiPanel>();
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private void Awake()
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{
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if (instance == null)
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{
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instance = this;
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}
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else
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{
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Destroy(gameObject);
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}
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}
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public void RegisterPanel(GuiPanel panel)
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{
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panel.gameObject.SetActive(false);
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panels.Add(panel);
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}
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public GuiPanel GetPanelByName(string name)
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{
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name = name.ToLower();
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foreach (GuiPanel panel in panels)
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{
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if (panel.GetName().ToLower() == name)
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{
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return panel;
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}
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}
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return null;
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}
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public void OpenPanel(string name)
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{
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GuiPanel panel = GetPanelByName(name);
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if (panel != null)
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{
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OpenPanel(panel);
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}
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}
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public void OpenPanel(GuiPanel panel)
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{
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if (!panel.gameObject.activeSelf)
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{
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panel.gameObject.SetActive(true);
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panel.OnClose();
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Debug.Log("Open Panel");
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return;
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}
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Debug.Log("Panel is already opened");
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}
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public void ClosePanel(string name)
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{
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GuiPanel panel = GetPanelByName(name);
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if (panel != null)
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{
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ClosePanel(panel);
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}
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}
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public void ClosePanel(GuiPanel panel)
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{
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if (panel.gameObject.activeSelf)
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{
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panel.gameObject.SetActive(false);
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panel.OnClose();
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Debug.Log("Closed Panel");
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return;
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}
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Debug.Log("Panel is already closed");
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}
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public void CloseAllPanels()
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{
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foreach (GuiPanel panel in panels)
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{
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if (panel.gameObject.activeSelf)
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{
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ClosePanel(panel);
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}
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}
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}
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public void TogglePanel(string name)
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{
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GuiPanel panel = GetPanelByName(name);
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if (panel != null)
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{
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TogglePanel(panel);
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}
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}
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public void TogglePanel(GuiPanel panel)
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{
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if (panel != null)
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{
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if (panel.gameObject.activeSelf)
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{
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ClosePanel(panel);
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}
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else
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{
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OpenPanel(panel);
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}
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}
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}
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}
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