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12
Assets/Scripts/Item.cs
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12
Assets/Scripts/Item.cs
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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[CreateAssetMenu(fileName = "Item", menuName = "Harvestdale/Items/Item", order = 0)]
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public class Item : ScriptableObject
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{
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public string uuid;
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public string itemName;
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public int quantity = 1;
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}
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