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34
Assets/Scripts/Inventory.cs
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34
Assets/Scripts/Inventory.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Inventory : MonoBehaviour
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{
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[SerializeField] private int slots = 10;
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[SerializeField] private int stackSize = 100;
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[SerializeField] private List<Item> items = new List<Item>();
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public Item Add(Item item)
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{
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foreach (Item i in items)
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{
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if (i.uuid == item.uuid) // item already is in list
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{
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if (i.quantity + item.quantity <= stackSize)
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{// enough space
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i.quantity += item.quantity;
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item.quantity = 0;
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}
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else
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{// Not enough space
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i.quantity = stackSize;
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item.quantity = Mathf.Max(0, i.quantity - item.quantity);
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}
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}
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}
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return item;
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}
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}
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